Strictify trait enum

This commit is contained in:
2014-12-12 13:30:56 -05:00
parent f331d3d6db
commit db2a7aa99b
15 changed files with 120 additions and 104 deletions

View File

@@ -9,6 +9,7 @@
#include <string>
#include <vector>
#include <map>
#include <set>
#include <sstream>
#include "classes.h"
@@ -31,7 +32,8 @@ cPlayer& cPlayer::operator = (legacy::pc_record_type old){
for(i = 0; i < 15; i++){
status[(eStatus) i] = old.status[i];
//advan[i] = old.advan[i];
traits[i] = old.traits[i];
eTrait trait = eTrait(i);
traits[trait] = old.traits[i];
}
for(i = 0; i < 24; i++){
items[i] = old.items[i];
@@ -50,16 +52,23 @@ cPlayer& cPlayer::operator = (legacy::pc_record_type old){
}
short cPlayer::get_tnl(){
short tnl = 100,i,store_per = 100;
short tnl = 100,store_per = 100;
// Omitting a race from this list gives it a value of 0, thanks to the defaulting implementation of operator[]
// TODO: Vahnatai
// TODO: Vahnatai, pacifist
static std::map<const eRace, const int> rp = {{eRace::NEPHIL,12},{eRace::SLITH,20}};
static const short ap[15] = {10,20,8,10,4, 6,10,7,12,15, -10,-8,-8,-20,-8};
static std::map<const eTrait, const short> ap = {
{eTrait::TOUGHNESS,10}, {eTrait::MAGICALLY_APT,20}, {eTrait::AMBIDEXTROUS,8}, {eTrait::NIMBLE,10}, {eTrait::CAVE_LORE,4},
{eTrait::WOODSMAN,6}, {eTrait::GOOD_CONST,10}, {eTrait::HIGHLY_ALERT,7}, {eTrait::STRENGTH,12}, {eTrait::RECUPERATION,15},
{eTrait::SLUGGISH,-10}, {eTrait::MAGICALLY_INEPT,-8}, {eTrait::FRAIL,-8}, {eTrait::CHRONIC_DISEASE,-20}, {eTrait::BAD_BACK,-8},
{eTrait::PACIFIST,-40},
};
tnl = (tnl * (100 + rp[race])) / 100;
for (i = 0; i < 15; i++)
if (traits[i])
store_per = store_per + ap[i];
for(int i = 0; i < 15; i++) {
eTrait trait = eTrait(i);
if(traits[trait])
store_per = store_per + ap[trait];
}
tnl = (tnl * store_per) / 100;
@@ -91,11 +100,7 @@ cPlayer::cPlayer(){
}
which_graphic = 0;
weap_poisoned = 24;
for (i = 0; i < 15; i++) {
//advan[i] = false;
traits[i] = false;
}
race = eRace::HUMAN;
//exp_adj = 100;
direction = 0;
@@ -147,9 +152,9 @@ cPlayer::cPlayer(long key,short slot){
which_graphic = slot + 4; // 4, 5, 6, 7, 8, 9
weap_poisoned = 24; // was 16, as an E2 relic
for (i = 0; i < 15; i++) {
//advan[i] = false;
traits[i] = false;
for (i = 0; i < 10; i++) {
eTrait trait = eTrait(i);
traits[trait] = true;
}
race = eRace::HUMAN;
@@ -168,13 +173,14 @@ cPlayer::cPlayer(long key,short slot){
static const short pc_sp[6] = {0,0,0,20,20,21};
static const short pc_graphics[6] = {3,32,29,16,23,14};
static const short pc_race[6] = {0,2,1,0,0,0};
static const short pc_t[6][15] = {
{0,0,1,0,0, 0,1,0,0,0, 0,1,0,0,0},
{1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0},
{0,0,0,1,0, 0,0,0,0,0, 0,0,1,0,0},
{0,1,0,0,0, 0,0,0,0,0, 0,0,0,0,0},
{0,0,0,0,1, 0,1,1,0,0, 0,0,0,0,1},
{0,1,0,0,0, 0,0,0,0,0, 0,0,0,0,0}
// TODO: The duplication of std::set<eTrait> should not be necessary here
static const std::set<eTrait> pc_t[6] = {
std::set<eTrait>{eTrait::AMBIDEXTROUS, eTrait::GOOD_CONST, eTrait::MAGICALLY_INEPT},
std::set<eTrait>{eTrait::TOUGHNESS, eTrait::WOODSMAN, eTrait::SLUGGISH},
std::set<eTrait>{eTrait::NIMBLE, eTrait::FRAIL},
std::set<eTrait>{eTrait::MAGICALLY_APT},
std::set<eTrait>{eTrait::CAVE_LORE, eTrait::GOOD_CONST, eTrait::HIGHLY_ALERT, eTrait::BAD_BACK},
std::set<eTrait>{eTrait::MAGICALLY_APT},
};
main_status = eMainStatus::ALIVE;
@@ -219,7 +225,8 @@ cPlayer::cPlayer(long key,short slot){
mage_spells[i] = (i < 30) ? true : false;
}
for (i = 0; i < 15; i++) {
traits[i] = pc_t[slot][i];
eTrait trait = eTrait(i);
traits[trait] = pc_t[slot].count(trait);
//advan[i] = false;
}
@@ -272,9 +279,11 @@ void cPlayer::writeTo(std::ostream& file){
for(int i = 0; i < 62; i++)
if(priest_spells[i])
file << "PRIEST " << i << '\n';
for(int i = 0; i < 62; i++)
if(traits[i])
for(int i = 0; i < 62; i++) {
eTrait trait = eTrait(i);
if(traits[trait])
file << "TRAIT " << i << '\n';
}
file << "ICON " << which_graphic << '\n';
file << "RACE " << race << '\n';
file << "DIRECTION " << direction << '\n';
@@ -347,7 +356,9 @@ void cPlayer::readFrom(std::istream& file){
}else if(cur == "TRAIT"){
int i;
sin >> i;
traits[i] = true;
if(i < 0 || i > 15) continue;
eTrait trait = eTrait(i);
traits[trait] = true;
}else if(cur == "ICON")
sin >> which_graphic;
else if(cur == "DIRECTION")

View File

@@ -40,7 +40,7 @@ public:
pic_num_t which_graphic;
short weap_poisoned;
//bool advan[15];
bool traits[15];
std::map<eTrait,bool> traits;
eRace race;
//short exp_adj;
short direction;

View File

@@ -452,23 +452,23 @@ enum eSkill {
};
/* adven[i].traits */ //complete
enum eTrait {
TRAIT_TOUGHNESS = 0,
TRAIT_MAGICALLY_APT = 1,
TRAIT_AMBIDEXTROUS = 2,
TRAIT_NIMBLE = 3,
TRAIT_CAVE_LORE = 4,
TRAIT_WOODSMAN = 5,
TRAIT_GOOD_CONST = 6,
TRAIT_HIGHLY_ALERT = 7,
TRAIT_STRENGTH = 8,
TRAIT_RECUPERATION = 9,
TRAIT_SLUGGISH = 10,
TRAIT_MAGICALLY_INEPT = 11,
TRAIT_FRAIL = 12,
TRAIT_CHRONIC_DISEASE = 13,
TRAIT_BAD_BACK = 14,
TRAIT_PACIFIST = 15,
enum class eTrait {
TOUGHNESS = 0,
MAGICALLY_APT = 1,
AMBIDEXTROUS = 2,
NIMBLE = 3,
CAVE_LORE = 4,
WOODSMAN = 5,
GOOD_CONST = 6,
HIGHLY_ALERT = 7,
STRENGTH = 8,
RECUPERATION = 9,
SLUGGISH = 10,
MAGICALLY_INEPT = 11,
FRAIL = 12,
CHRONIC_DISEASE = 13,
BAD_BACK = 14,
PACIFIST = 15,
};