Strictify trait enum
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@@ -83,7 +83,7 @@ eAmbientSound ambient_sound;
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void draw_one_terrain_spot (short i,short j,short terrain_to_draw) ////
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//short dest; // 0 - terrain gworld 1 - screen
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// if terrain_to_draw is -1, do black
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// if terrain_to_draw >= 1000, force to draw graphic which is terrain_to_draw - 1000
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// if terrain_to_draw >= 10000, force to draw graphic which is terrain_to_draw - 10000
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{
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RECT where_draw;
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RECT source_rect;
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