Scenario Editor: continue to regroup some static variables in a class,
gfxsheets.hpp: do not remove party sheet when we enter a scenario, + minor cleanings...
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@@ -28,8 +28,7 @@ extern short cen_x, cen_y, overall_mode;
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extern bool editing_town,change_made;
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extern short cur_viewing_mode;
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extern cTown* town;
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extern short mode_count,to_create,cur_town;
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extern ter_num_t template_terrain[64][64];
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extern short cur_town;
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extern cScenario scenario;
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extern cOutdoors* current_terrain;
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extern location cur_out;
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