Lots of updates to the editor documentation to reflect changes that have been made to the game.

- This update is not comprehensive. It does not touch the appendices, and even in the parts it does touch, many details may still be out-of-date.
This commit is contained in:
2015-01-29 01:10:53 -05:00
parent 81ed1e9656
commit da00da261c
13 changed files with 385 additions and 250 deletions

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@@ -142,11 +142,11 @@ done. Many of the special nodes have a button of this sort, so that you can acco
calling of the special node with text.</p>
<p>Now we need one more special node. To make the third node in the chain, we need to use
the Jump To field again. Press the Create/Edit button to the right of Jump To. You will
now be editing a third special node. Press Affect PCs again, and select Affect Poison. New
now be editing a third special node. Press Affect PCs again, and select Affect Status. New
messages have appeared by the text areas, asking for different values. Put a 2 in the
Amount (0 .. 8) field (for a small amount of poison), and 1 in the 0 - cure, 1 - inflict
area (since we want to cause poison, not cure it). Press OK. Our special encounter is now
complete.</p>
area (since we want to cause poison, not cure it). Put 2 in the Which Status field. (This
means poison.) Press OK. Our special encounter is now complete.</p>
<p>Run the scenario again, and trigger this encounter. Your party will be damaged and
poisoned, as promised.</p>
<p></p>
@@ -176,7 +176,7 @@ have no effect outdoors, for example), and what they do are described in the App
special nodes.</p>
<p><b>Stuff Done flags - </b>Many special nodes either change or examine a Stuff Done
flag. Put the two parts of the required stuff done flag in these two text areas.</p>
<p><b>Message 1, Message 2, Pict -</b> Some special nodes display a piece of text on the
<p><b>Message 1-3, Pict, Pict type -</b> Some special nodes display a piece of text on the
screen. Other special nodes display a dialog box, with text in the middle and a picture in
the upper left corner. The numbers for these messages and the number of the picture to
display can be put in these text fields.</p>
@@ -186,19 +186,15 @@ to have to worry about these. Fortunately, there is an easier way to deal with t
the Create/Edit button to create and edit text messages, and press Choose to the right of
the picture test area to select a picture. These buttons only appear if you need to
specify a value.</p>
<p><b>Extra 1a and Extra 1b, Extra 2a and Extra 2b -</b> Many special nodes require you to
provide different values, such as the amount of health to heal or the value to set a Stuff
Done Flag to or the number of an item to give. When you select a special node type, text
will appear to the left of these text fields prompting you to enter a value.</p>
<p>Extra 1a and Extra 2a often require you to choose an item, terrain, or monster type.
For most special nodes, when this happens, you can press the Choose button to select the
appropriate thing.</p>
<p>Similarly, Extra 1b and Extra 2b often require you to special a special node to call.
When this happens, a Create/Edit button appears to the right of the text area. Press it to
edit the special node to be called.</p>
<p><b>Extra 1a, 1b, 1c, 2a, 2b, 2c -</b> Many special nodes require you to provide
different values, such as the amount of health to heal or the value to set a Stuff Done
Flag to or the number of an item to give. When you select a special node type, text will
appear to the left of these text fields prompting you to enter a value. Often, there
will be a Choose button to let you select the value from a list, or a Create/Edit button
to let you edit a message or a special node to call.</p>
<p><b>Jump To -</b> Some special nodes call a different special node which is specified in
the Extra 1b or Extra 2b fields. If this doesn't happen, and a special node is given in
Jump To (in other words, if the value there isn't -1), that special node will be called
one of the other fields. If this doesn't happen, and a special node is given in Jump To
(in other words, if the value there isnt -1), that special node will usually be called
when this special node is through.</p>
<p><br></p>
<p>These meanings for the fields are not without exceptions. Some fields sometimes mean
@@ -251,9 +247,8 @@ special node is triggered in town, a town special node is called. If the special
triggered while walking or searching outdoors, a special node from that outdoor section is
called.</p>
<p>Most of your special encounters will be called when the party walks onto a specified
space outdoors or in town. In addition, when the party is outdoors and sails a boat onto a
special encounter on the water, that encounter will be called. However, special encounters
on the water won't be called while in town.</p>
space outdoors or in town. In addition, when the party sails a boat onto a special
encounter on the water, that encounter will be called.</p>
<p>Scenario special nodes are only called in a few different ways. You can use the General
type special node Call Global Special to call a scenario special node. Also, when a
special item is used, a Scenario special node is called.</p>