Lots of updates to the editor documentation to reflect changes that have been made to the game.
- This update is not comprehensive. It does not touch the appendices, and even in the parts it does touch, many details may still be out-of-date.
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@@ -142,11 +142,11 @@ done. Many of the special nodes have a button of this sort, so that you can acco
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calling of the special node with text.</p>
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<p>Now we need one more special node. To make the third node in the chain, we need to use
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the Jump To field again. Press the Create/Edit button to the right of Jump To. You will
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now be editing a third special node. Press Affect PCs again, and select Affect Poison. New
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now be editing a third special node. Press Affect PCs again, and select Affect Status. New
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messages have appeared by the text areas, asking for different values. Put a 2 in the
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Amount (0 .. 8) field (for a small amount of poison), and 1 in the 0 - cure, 1 - inflict
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area (since we want to cause poison, not cure it). Press OK. Our special encounter is now
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complete.</p>
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area (since we want to cause poison, not cure it). Put 2 in the Which Status field. (This
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means poison.) Press OK. Our special encounter is now complete.</p>
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<p>Run the scenario again, and trigger this encounter. Your party will be damaged and
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poisoned, as promised.</p>
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<p></p>
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@@ -176,7 +176,7 @@ have no effect outdoors, for example), and what they do are described in the App
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special nodes.</p>
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<p><b>Stuff Done flags - </b>Many special nodes either change or examine a Stuff Done
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flag. Put the two parts of the required stuff done flag in these two text areas.</p>
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<p><b>Message 1, Message 2, Pict -</b> Some special nodes display a piece of text on the
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<p><b>Message 1-3, Pict, Pict type -</b> Some special nodes display a piece of text on the
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screen. Other special nodes display a dialog box, with text in the middle and a picture in
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the upper left corner. The numbers for these messages and the number of the picture to
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display can be put in these text fields.</p>
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@@ -186,19 +186,15 @@ to have to worry about these. Fortunately, there is an easier way to deal with t
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the Create/Edit button to create and edit text messages, and press Choose to the right of
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the picture test area to select a picture. These buttons only appear if you need to
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specify a value.</p>
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<p><b>Extra 1a and Extra 1b, Extra 2a and Extra 2b -</b> Many special nodes require you to
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provide different values, such as the amount of health to heal or the value to set a Stuff
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Done Flag to or the number of an item to give. When you select a special node type, text
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will appear to the left of these text fields prompting you to enter a value.</p>
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<p>Extra 1a and Extra 2a often require you to choose an item, terrain, or monster type.
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For most special nodes, when this happens, you can press the Choose button to select the
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appropriate thing.</p>
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<p>Similarly, Extra 1b and Extra 2b often require you to special a special node to call.
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When this happens, a Create/Edit button appears to the right of the text area. Press it to
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edit the special node to be called.</p>
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<p><b>Extra 1a, 1b, 1c, 2a, 2b, 2c -</b> Many special nodes require you to provide
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different values, such as the amount of health to heal or the value to set a Stuff Done
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Flag to or the number of an item to give. When you select a special node type, text will
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appear to the left of these text fields prompting you to enter a value. Often, there
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will be a Choose button to let you select the value from a list, or a Create/Edit button
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to let you edit a message or a special node to call.</p>
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<p><b>Jump To -</b> Some special nodes call a different special node which is specified in
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the Extra 1b or Extra 2b fields. If this doesn't happen, and a special node is given in
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Jump To (in other words, if the value there isn't -1), that special node will be called
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one of the other fields. If this doesn't happen, and a special node is given in Jump To
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(in other words, if the value there isnt -1), that special node will usually be called
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when this special node is through.</p>
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<p><br></p>
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<p>These meanings for the fields are not without exceptions. Some fields sometimes mean
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@@ -251,9 +247,8 @@ special node is triggered in town, a town special node is called. If the special
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triggered while walking or searching outdoors, a special node from that outdoor section is
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called.</p>
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<p>Most of your special encounters will be called when the party walks onto a specified
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space outdoors or in town. In addition, when the party is outdoors and sails a boat onto a
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special encounter on the water, that encounter will be called. However, special encounters
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on the water won't be called while in town.</p>
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space outdoors or in town. In addition, when the party sails a boat onto a special
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encounter on the water, that encounter will be called.</p>
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<p>Scenario special nodes are only called in a few different ways. You can use the General
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type special node Call Global Special to call a scenario special node. Also, when a
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special item is used, a Scenario special node is called.</p>
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