Lots of updates to the editor documentation to reflect changes that have been made to the game.

- This update is not comprehensive. It does not touch the appendices, and even in the parts it does touch, many details may still be out-of-date.
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2015-01-29 01:10:53 -05:00
parent 81ed1e9656
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@@ -35,8 +35,7 @@ sides, the program generates 8 random numbers from 1 to 11, adds them up, and do
much damage. A monster can have up to 3 different attacks.</li>
<li><b>Monster Type:</b> Press Choose to pick a monster type (e.g. human, insect, demon,
etc.).</li>
<li><b>Attack 1 Type, Attack 2-3 Type:</b> Press Choose to select an attack type (e.g. bite,
claw, etc.)</li>
<li><b>Attack 1 Types:</b> Press Choose to select an attack type (e.g. bite, claw, etc.)</li>
<li><b>Treasure:</b> Determines how much treasure the monster leaves when killed (0 - none,
to 4 - lots). Don't have common creatures leave treasure of type 3 or 4.</li>
<li><b>Default Talking Picture:</b> Press Choose to select the default picture the player
@@ -54,30 +53,40 @@ the Abilities button.</p>
<p>The monster abilities screen has a wide variety of options.</p>
<ul>
<li><b>Monster Poison -</b> A number from 0 to 8 (0 - none, 8 - powerful).</li>
<li><b>Breath Weapon, Breath Weapon Type -</b> The weapon is a number from 0 to 40 (0 -
none, 40 - strong). This is the number of random numbers from 1 to 8 to sum to generate
the breath damage. The type is the damage type of the breath (e.g. fire, cold, etc.).</li>
<li><b>Special Ability - </b> Press choose to pick the monster's special ability. These are
listed in the Monster Abilities section, later in this chapter.</li>
<li><b>Special Abilities - </b> Press Add to add a new special ability. Press Edit to edit
the parameters of an existing special ability. If there are more than four special
abilities, use the arrow buttons to navigate through them. Abilities are listed in the
Monster Abilities section, later in this chapter. They are also covered in more detail in
the appendices.</li>
<li><b>Summon Type -</b> Determines whether the monster can be summoned by the mages
summoning spells. Type 1 monsters are easy to summon, while Type 3 monsters require much
more powerful spells. If No Summon is selected, spells never summon the monster.</li>
<li><b>Create Monsters/Fields -</b> Press choose to pick the monster's ability to summon aid
or radiate magical fields. Several of these require giving an extra value in the text area
just below. The abilities and values needed are listed in the Monster Abilities section,
later in this chapter.</li>
<li><b>Item To Drop When Killed, Chance of Dropping -</b> The number of an item to place
when the monster is killed (like a spider fang when a spider is killed in Exile), and the
chance to place it (0 - 100).</li>
<li><b>Monster Resistances -</b> You can have the monster take half or no damage from fire,
cold, magic, and poison.</li>
<li><b>Monster Resistances -</b> When the monster takes damage from fire, cold, magic, or
poison, specify what percentage of the damage will be taken. The percentage can be more
than 100.</li>
<li><b>Invisible -</b> Monster can't be seen. You can select a graphic for this creature,
but it's only seen when editing the town, not playing the scenario.</li>
<li><b>Mindless -</b> Creature is immune to fear.</li>
<li><b>Invulnerable - </b> Creature practically immune to damage.</li>
<li><b>Guard -</b> Creature is a guard. When the party commits a crime and makes the town
hostile, it becomes stronger and will immediately seek out the party to kill them (even if
it started out immobile).</li>
<li><b>Special Node When Seen -</b> When the party sees a monster of this type for the
first time, this special node will be called. Click the Create/Edit button to edit the
special node.</li>
<li><b>Vocalization -</b> Occasionally when a monster of this type is onscreen, the
specified sound will be played. For example, use this to make a dog occasionally bark at
you.</li>
</ul>
<h2>Monster Abilities:</h2>
<p>There are two different classes of monster abilities: regular special abilities and
fields/summoning abilities. The regular abilities are:</p>
<p>When adding a new ability, you will be given a list of abilities to choose from. Some
abilities will bring up an additional dialog for more information after you've chosen
them.</p>
<ul>
<li><b>No Ability -</b> No special ability.</li>
@@ -87,58 +96,65 @@ missiles.</li>
stone.</li>
<li><b>Spell Point Drain Ray - </b> Monster fires ray which drains spell points.</li>
<li><b>Heat Ray -</b> Monster fires ray which does fire damage.</li>
<li><b>Invisible -</b> Monster can't be seen. You can select a graphic for this creature,
but it's only seen when editing the town, not playing the scenario.</li>
<li><b>Splits When Hit -</b> When hit, monster splits into two weaker creatures. Don't give
creatures like this too many health points.</li>
<li><b>Mindless -</b> Creature is immune to fear.</li>
<li><b>Breathes Stinking Clouds -</b> Monster fires clouds of stinking cloud.</li>
<li><b>Icy Touch -</b> When hitting in combat, victim takes cold damage.</li>
<li><b>Experience Draining Touch -</b> When hitting in combat, victim loses experience.</li>
<li><b>Icy and Draining Touch -</b> When hitting in combat, victim loses experience and
takes cold damage.</li>
<li><b>Slowing Touch - </b> When hitting in combat, victim is slowed.</li>
<li><b>Shoots Webs -</b> Monster fires globs of web.</li>
<li><b>Steals Food -</b> When hitting in combat, victim loses food.</li>
<li><b>Permanent Martyrs Shield - </b> Anyone hitting creature in combat takes damage.</li>
<li><b>Paralysis Ray -</b> Monster fires ray which paralyzes target.</li>
<li><b>Dumbfounding Touch - </b> When hitting in combat, victim is dumbfounded.</li>
<li><b>Breathes Fire -</b> Monster has a breath weapon that deals fire damage.</li>
<li><b>Breathes Frost -</b> Monster has a breath weapon that deals cold damage.</li>
<li><b>Breathes Electricity -</b> Monster has a breath weapon that deals magic damage.</li>
<li><b>Breathes Darkness -</b> Monster has a breath weapon that deals unblockable
damage.</li>
<li><b>Breathes Stinking Clouds -</b> Monster fires clouds of stinking cloud.</li>
<li><b>Breathe Sleep Clouds - </b>Monster fires sleep clouds.</li>
<li><b>Acid Spit - </b> Monster spits globs of acidic spittle.</li>
<li><b>Shoots Webs -</b> Monster fires globs of web.</li>
<li><b>Poisonous -</b> Monster does poison damage along with its primary attack.</li>
<li><b>Acid Touch - </b> When hitting in combat, victim is covered with acid.</li>
<li><b>Disease Touch - </b> When hitting in combat, victim is diseased.</li>
<li><b>Web Touch - </b> When hitting in combat, victim is webbed.</li>
<li><b>Sleep Touch</b> When hitting in combat, victim falls asleep.</li>
<li><b>Dumbfounding Touch - </b> When hitting in combat, victim is dumbfounded.</li>
<li><b>Paralysis Touch -</b> When hitting in combat, victim has chance of being
paralyzed.</li>
<li><b>Petrification Touch -</b> When hitting in combat, victim has chance of being turned
to stone.</li>
<li><b>Acid Touch - </b> When hitting in combat, victim is covered with acid.</li>
<li><b>Breathe Sleep Clouds - </b>Monster fires sleep clouds.</li>
<li><b>Acid Spit - </b> Monster spits globs of acidic spittle.</li>
<li><b>Death Touch - </b> When hitting in combat, victim has chance of dying.</li>
<li><b>Invulnerable - </b> Creature practically immune to damage.</li>
<li><b>Guard -</b> Creature is a guard. When the party commits a crime and makes the town
hostile, it becomes stronger and will immediately seek out the party to kill them (even if
it started out immobile).</li>
</ul>
<p>Each monster can also radiate dangerous fields, or summon monsters to its aid. Press
the Choose button to select one of these abilities. You will then need to input an extra
value into the text area just below:</p>
<ul>
<li><b>Radiate Fire Fields (or ice, shock, antimagic, sleep, or stink fields): </b>The
monster occasionally surrounds itself with a field of the selected sort. The extra value
is the chance of the creature doing so on any given turn.</li>
<li>If a creature radiates fire fields, you probably shouldn't put it near creatures who
aren't immune to fire.</li>
<li><b>Summon (%5, %20, %50 chance):</b> The extra value is the number of the creature this
<li><b>Experience Draining Touch -</b> When hitting in combat, victim loses experience.</li>
<li><b>Icy Touch -</b> When hitting in combat, victim takes cold damage.</li>
<li><b>Icy and Draining Touch -</b> When hitting in combat, victim loses experience and
takes cold damage.</li>
<li><b>Stunning - </b> When hitting in combat, victim is slowed.</li>
<li><b>Steals Food -</b> When hitting in combat, victim loses food.</li>
<li><b>Steals Gold -</b> When hitting in combat, victim loses gold.</li>
<li><b>Splits When Hit -</b> When hit, monster splits into two weaker creatures. Don't give
creatures like this too many health points.</li>
<li><b>Permanent Martyrs Shield -</b> Anyone hitting creature in combat takes damage.</li>
<li><b>Absorb Spells -</b> When the monster would normally take damage from magic, it instead
gains health.</li>
<li><b>Summon (%5, %20, %50 chance) -</b> The extra value is the number of the creature this
creature occasionally summons. The chance is the chance each turn of the creature
appearing.</li>
<li><b>Death Triggers Scenario Special (Advanced):</b> The extra value is the number of a
<li><b>Radiate Fields - </b>The monster occasionally surrounds itself with a field of the
selected sort. The extra value is the chance of the creature doing so on any given
turn.
<p>If a creature radiates fire fields, you probably shouldn't put it near creatures who
aren't immune to fire.</li>
<li><b>Special Ability (Advanced) -</b> On its turn, the monster sometimes calls a special
node as its action, which can do anything a special node can do. This can be used to
create special abilities that are otherwise not supported - for example, you could use
this to make a monster that can teleport.</li>
<li><b>Death Triggers Scenario Special (Advanced) -</b> The extra value is the number of a
scenario special node, which is called when a creature of this type is killed.</li>
<li><b>Custom Ability (Advanced) -</b> Most of the abilities listed above are pre-made
templates for ease of use. However, the ability system is quite a bit more flexible. If
you prefer, you can create an ability yourself that doesn't quite fit into the above
categories. See the appendix for details on how to do this.</li>
</ul>
<h2>Some Monsters Should be Left Alone</h2>
<p>Certain monster types are summoned by mage spells, and should be left alone. These
monster types are Guardian, Demon, Snake, Asp, Shade, and Deva.</p>
monster types are Guardian, Demon, Snake, Asp, Mung Rat, Shade, and Deva. You can easily
tell that you're editing one of these monsters by looking at the non-editable "Summoned
By" field at the bottom of the Edit Monster Type dialog.</p>
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