Lots of updates to the editor documentation to reflect changes that have been made to the game.
- This update is not comprehensive. It does not touch the appendices, and even in the parts it does touch, many details may still be out-of-date.
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@@ -44,19 +44,19 @@ future that the shield has been taken.</p>
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<h2>Stuff Done Flags - the Specifics</h2>
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<p>But what are the Stuff Done Flags? Picture a grid of numbers, 300 wide and 10 high, all
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of which start at 0. These 3000 numbers are your Stuff Done Flags, and they are all set to
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0 when the party starts a scenario (and are saved in the save file, which is how the game
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remembers what you've done already when the save file is opened).</p>
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<p>But what are the Stuff Done Flags? Picture a grid of numbers, 300 wide and 50 high, all
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of which start at 0. These 15000 numbers are your Stuff Done Flags, and they are all set
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to 0 when the party starts a scenario (and are saved in the save file, which is how the
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game remembers what you've done already when the save file is opened).</p>
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<p>Stuff Done Flag are described by coordinates. Much as the coordinates of a spot of
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terrain are given by an X and Y value, a Stuff Done Flag has coordinates too. The first
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coordinate of a Stuff Done Flag is the column it is in (out of 300 columns, a number from
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0 to 9), and the second coordinate of a Stuff Done Flag is the row it is in (out of 10
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rows, a number from 0 to 299). For example, the taking of a shield may be attached to
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Stuff Done Flag X = 112, Y = 3, also written (112,3). Later chapters often refer to the
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two parts of a Stuff Done Flag (the X coordinate is the first part and the Y coordinate is
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the second part). In the example, 112 is the first part, and 3 is the second part.</p>
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0 to 299), and the second coordinate of a Stuff Done Flag is the row it is in (out of 50
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rows, a number from 0 to 49). For example, the taking of a shield may be attached to Stuff
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Done Flag X = 112, Y = 3, also written (112,3). Later chapters often refer to the two
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parts of a Stuff Done Flag (the X coordinate is the first part and the Y coordinate is the
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second part). In the example, 112 is the first part, and 3 is the second part.</p>
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<p>All Stuff Done Flags start as 0 when the scenario is started. For every event or thing
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that must be remembered, you will need to assign a Stuff Done Flag to it. When the party
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@@ -89,23 +89,24 @@ Stuff Done Flags with first part 0 ((0,0), (0,1), etc.). In town 1, only use Stu
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Flags with first part 1, and so on. For outdoor sections, use the Stuff Done Flags with
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first part 200, 201, 202, and so on. This way, you can be sure when designing town 8, you
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wont use a Stuff Done Flag already needed for town 4.</p>
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<p>Of course, in some towns you will need to use more than 10 Stuff Done Flags. When this
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<p>Of course, in some towns you will need to use more than 50 Stuff Done Flags. When this
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happens, you can consult your notes to find Stuff Done Flags that aren't being used for
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anything yet.</p>
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<h2>Text Length</h2>
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<p>When writing text messages or dialogue, the maximum message length is 256 characters.
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If the message is too long, it will be chopped off at 256 letters.</p>
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<p>When writing text messages or dialogue, you need to take care about the length of the
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messages. Although the scenario editor makes no restrictions on message length, there is
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only so much space in-game to display the messages, so if a message is too long, it will
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be cut off.</p>
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<h2>Editing Text</h2>
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<p>The scenario, each town, and each outdoor section has a list of pieces of text. The
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scenario has 260 pieces of text, each town has 140 pieces of text, and each outdoor
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section has 108 pieces. Selecting Edit Text from the Scenario, Outdoor, and Town menus
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will bring up the lists of text. To edit a piece of text, click on it. Each piece of text
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in each list has a specific purpose. The meanings of the text are listed in the
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appendices.</p>
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<p>The scenario, each town, and each outdoor section has a list of text strings used for
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special encounters. Each town and each outdoor section has an additional list of text
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strings used for signs. To edit these text strings, select "Edit Text" or "Edit Signs"
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from the appropriate menu. To edit a string, click on it.</p>
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<p></p>
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<p>At this point, it's time to tackle the most complicated, most powerful thing in the
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