Make monster/item lists in scenario town record dynamic; move monsters to town superclass
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@@ -608,10 +608,10 @@ void writeTownToXml(ticpp::Printer&& data, cTown& town) {
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data.PushElement("contained", true);
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data.CloseElement("item");
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}
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for(size_t i = 0; i < town.max_monst(); i++) {
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for(size_t i = 0; i < town.creatures.size(); i++) {
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data.OpenElement("creature");
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data.PushAttribute("id", i);
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cTownperson& preset = town.creatures(i);
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cTownperson& preset = town.creatures[i];
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data.PushElement("type", preset.number);
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data.PushElement("attitude", preset.start_attitude);
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data.PushElement("mobility", preset.mobility);
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