Make menu accelerator keys work on Windows
This commit is contained in:
@@ -55,6 +55,7 @@
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<ClInclude Include="..\..\tools\gzstream\gzstream.h" />
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<ClInclude Include="..\..\tools\map_parse.hpp" />
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<ClInclude Include="..\..\tools\mathutil.hpp" />
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<ClInclude Include="..\..\tools\menu_accel.win.hpp" />
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<ClInclude Include="..\..\tools\porting.hpp" />
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<ClInclude Include="..\..\tools\prefs.hpp" />
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<ClInclude Include="..\..\tools\resmgr\resmgr.hpp" />
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@@ -114,6 +115,7 @@
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<ClCompile Include="..\..\tools\gzstream\gzstream.cpp" />
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<ClCompile Include="..\..\tools\map_parse.cpp" />
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<ClCompile Include="..\..\tools\mathutil.cpp" />
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<ClCompile Include="..\..\tools\menu_accel.win.cpp" />
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<ClCompile Include="..\..\tools\porting.cpp" />
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<ClCompile Include="..\..\tools\prefs.win.cpp" />
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<ClCompile Include="..\..\tools\soundtool.cpp" />
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@@ -206,6 +206,9 @@
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<ClInclude Include="..\..\classes\living.hpp">
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<Filter>Classes\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\tools\menu_accel.win.hpp">
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<Filter>Tools\Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\classes\creatlist.cpp">
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@@ -361,5 +364,8 @@
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<ClCompile Include="..\..\classes\living.cpp">
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<Filter>Classes\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\tools\menu_accel.win.cpp">
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<Filter>Tools\Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -10,6 +10,7 @@
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#include "boe.consts.h"
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#include "spell.hpp"
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#include "winutil.hpp"
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#include "menu_accel.win.hpp"
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// Include this last because some #defines in the Windows headers cause compile errors in my headers.
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// Fortunately they're on symbols not used in this file, so this should work.
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@@ -38,17 +39,29 @@ extern eGameMode overall_mode;
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extern sf::RenderWindow mainPtr;
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LONG_PTR mainProc;
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HMENU menuHandle = NULL;
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accel_table_t accel;
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std::map<int,eMenu> menuChoices;
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LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
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void setMenuCommand(HMENU& menu, int i, eMenu cmd) {
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static char title[256];
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MENUITEMINFOA item;
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item.cbSize = sizeof(MENUITEMINFOA);
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item.fMask = MIIM_ID | MIIM_FTYPE;
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item.cch = 255;
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item.dwTypeData = title;
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item.fMask = MIIM_ID | MIIM_FTYPE | MIIM_STRING;
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GetMenuItemInfoA(menu, i++, true, &item);
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if(item.fType == MFT_SEPARATOR) return;
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menuChoices[item.wID] = cmd;
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// Now set up the accelerator, if any
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std::string item_name = item.dwTypeData;
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size_t pos = item_name.find_last_of('\t');
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if(pos == std::string::npos) return;
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pos++;
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if(pos >= item_name.size()) return;
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std::string key_name = item_name.substr(pos);
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accel.add(item.wID, key_name);
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}
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void init_menubar() {
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@@ -117,6 +130,8 @@ void init_menubar() {
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menuChoices[IDM_MAGE_ABOUT] = eMenu::ABOUT_MAGE;
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menuChoices[IDM_PRIEST_ABOUT] = eMenu::ABOUT_PRIEST;
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menuChoices[IDM_MONSTERS_ABOUT] = eMenu::ABOUT_MONSTERS;
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accel.build();
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}
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void adjust_monst_menu() {
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@@ -275,6 +290,11 @@ void showMenuBar() {
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#include "cursors.hpp"
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LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam) {
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MSG msg = {handle, message, wParam, lParam};
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if(HIWORD(wParam) != 1 || message != WM_COMMAND) {
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if(TranslateAccelerator(handle, accel.handle, &msg))
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return 0;
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}
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if(message == WM_COMMAND) {
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int cmd = LOWORD(wParam);
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if(cmd >= 1000 && cmd < 2000) {
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@@ -5,6 +5,7 @@
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#include "Resource.h"
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#include "universe.h"
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#include "winutil.hpp"
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#include "menu_accel.win.hpp"
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// Include this last because some #defines in the Windows headers cause compile errors in my headers.
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// Fortunately they're on symbols not used in this file, so this should work.
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@@ -25,17 +26,29 @@ extern bool scen_items_loaded;
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extern fs::path file_in_mem;
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LONG_PTR mainProc;
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HMENU menuHandle = NULL;
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accel_table_t accel;
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std::map<int,eMenu> menuChoices;
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LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
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void setMenuCommand(HMENU& menu, int i, eMenu cmd) {
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static char title[256];
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MENUITEMINFOA item;
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item.cbSize = sizeof(MENUITEMINFOA);
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item.fMask = MIIM_ID | MIIM_FTYPE;
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item.cch = 255;
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item.dwTypeData = title;
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item.fMask = MIIM_ID | MIIM_FTYPE | MIIM_STRING;
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GetMenuItemInfoA(menu, i++, true, &item);
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if(item.fType == MFT_SEPARATOR) return;
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menuChoices[item.wID] = cmd;
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// Now set up the accelerator, if any
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std::string item_name = item.dwTypeData;
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size_t pos = item_name.find_last_of('\t');
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if(pos == std::string::npos) return;
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pos++;
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if(pos >= item_name.size()) return;
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std::string key_name = item_name.substr(pos);
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accel.add(item.wID, key_name);
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}
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void init_menubar() {
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@@ -93,6 +106,8 @@ void init_menubar() {
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i = 0;
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for(eMenu opt : help_choices)
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setMenuCommand(help_menu, i++, opt);
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accel.build();
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}
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void update_item_menu() {
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@@ -137,6 +152,11 @@ void menu_activate() {
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#include "cursors.hpp"
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LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam) {
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MSG msg = {handle, message, wParam, lParam};
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if(HIWORD(wParam) != 1 || message != WM_COMMAND) {
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if(TranslateAccelerator(handle, accel.handle, &msg))
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return 0;
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}
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if(message == WM_COMMAND) {
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int cmd = LOWORD(wParam);
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if(cmd >= 1000) { // Item menus
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@@ -5,6 +5,7 @@
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#include "Resource.h"
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#include "scenario.h"
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#include "winutil.hpp"
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#include "menu_accel.win.hpp"
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// Include this last because some #defines in the Windows headers cause compile errors in my headers.
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// Fortunately they're on symbols not used in this file, so this should work.
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@@ -27,17 +28,29 @@ extern sf::RenderWindow mainPtr;
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extern cScenario scenario;
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LONG_PTR mainProc;
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HMENU menuHandle = NULL;
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accel_table_t accel;
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std::map<int,eMenu> menuChoices;
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LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
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void setMenuCommand(HMENU& menu, int i, eMenu cmd) {
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static char title[256];
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MENUITEMINFOA item;
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item.cbSize = sizeof(MENUITEMINFOA);
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item.fMask = MIIM_ID | MIIM_FTYPE;
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item.cch = 255;
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item.dwTypeData = title;
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item.fMask = MIIM_ID | MIIM_FTYPE | MIIM_STRING;
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GetMenuItemInfoA(menu, i++, true, &item);
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if(item.fType == MFT_SEPARATOR) return;
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menuChoices[item.wID] = cmd;
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// Now set up the accelerator, if any
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std::string item_name = item.dwTypeData;
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size_t pos = item_name.find_last_of('\t');
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if(pos == std::string::npos) return;
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pos++;
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if(pos >= item_name.size()) return;
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std::string key_name = item_name.substr(pos);
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accel.add(item.wID, key_name);
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}
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void init_menubar() {
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@@ -113,6 +126,8 @@ void init_menubar() {
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i = 0;
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for(eMenu opt : help_choices)
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setMenuCommand(help_menu, i++, opt);
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accel.build();
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}
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void update_item_menu() {
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@@ -214,6 +229,11 @@ void shut_down_menus(short mode) {
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#include "cursors.hpp"
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LRESULT CALLBACK menuProc(HWND handle, UINT message, WPARAM wParam, LPARAM lParam) {
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MSG msg = {handle, message, wParam, lParam};
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if(HIWORD(wParam) != 1 || message != WM_COMMAND) {
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if(TranslateAccelerator(handle, accel.handle, &msg))
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return 0;
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}
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if(message == WM_COMMAND) {
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int cmd = LOWORD(wParam);
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if(cmd >= 10000 && cmd < 20000) { // Item menus
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73
src/tools/menu_accel.win.cpp
Normal file
73
src/tools/menu_accel.win.cpp
Normal file
@@ -0,0 +1,73 @@
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#include "menu_accel.win.hpp"
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#include <sstream>
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void accel_table_t::add(WORD cmd, std::string key) {
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size_t pos = 0;
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bool ctrl = false, alt = false, shift = false;
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while(true) {
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if(key.substr(pos, 5) == "Ctrl+") {
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ctrl = true;
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pos += 5;
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} else if(key.substr(pos, 4) == "Alt+") {
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alt = true;
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pos += 4;
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} else if(key.substr(pos, 6) == "Shift+") {
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shift = true;
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pos += 6;
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} else if(pos >= key.size()) return;
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else break;
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}
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WORD keycode;
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key = key.substr(pos);
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if(key.length() == 0) return;
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else if(key.length() == 1) {
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SHORT virtkey = VkKeyScanA(key[0]);
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keycode = LOBYTE(virtkey);
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} else if(key[0] == 'F') {
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std::istringstream parse;
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parse.str(key.substr(1));
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int fkey = -1;
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parse >> fkey;
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// We allow for 24 F-keys because that's how many VK_Fx constants there are
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if(fkey <= 0 || fkey > 24)
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return;
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keycode = VK_F1 + fkey - 1;
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} else if(key == "Backsp") keycode = VK_BACK;
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else if(key == "Enter") keycode = VK_RETURN;
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else if(key == "Tab") keycode = VK_TAB;
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else if(key == "Esc") keycode = VK_ESCAPE;
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else if(key == "PgUp") keycode = VK_PRIOR;
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else if(key == "PgDn") keycode = VK_NEXT;
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else if(key == "End") keycode = VK_END;
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else if(key == "Home") keycode = VK_HOME;
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else if(key == "Left") keycode = VK_LEFT;
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else if(key == "Right") keycode = VK_RIGHT;
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else if(key == "Up") keycode = VK_UP;
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else if(key == "Down") keycode = VK_DOWN;
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else if(key == "Del") keycode = VK_DELETE;
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else return;
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ACCEL accel;
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accel.cmd = cmd;
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accel.key = keycode;
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accel.fVirt = FVIRTKEY;
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if(ctrl) accel.fVirt |= FCONTROL;
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if(alt) accel.fVirt |= FALT;
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if(shift) accel.fVirt |= FSHIFT;
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table.push_back(accel);
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}
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void accel_table_t::build() {
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if(handle == NULL)
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handle = CreateAcceleratorTable(table.data(), table.size());
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}
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void accel_table_t::destroy() {
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if(handle != NULL)
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DestroyAcceleratorTable(handle);
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handle = NULL;
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}
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accel_table_t::~accel_table_t() {
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destroy();
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}
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12
src/tools/menu_accel.win.hpp
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12
src/tools/menu_accel.win.hpp
Normal file
@@ -0,0 +1,12 @@
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#include <Windows.h>
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#include <vector>
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struct accel_table_t {
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std::vector<ACCEL> table;
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HACCEL handle = NULL;
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void add(WORD cmd, std::string key);
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void build();
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void destroy();
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~accel_table_t();
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};
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