Merge branch 'linux' into merge_linux
This commit is contained in:
@@ -20,8 +20,12 @@ elif str(platform) == "win32":
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pc.menus.win.cpp
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"""))
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pced_sources.append(env.RES('#rsrc/menus/CharEditor.rc'))
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elif str(platform) == "posix":
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pced_sources.extend(Split("""
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pc.menus.linux.cpp
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"""))
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pced = env.Program("#build/bin/BoE Character Editor", common_sources + party_classes + pced_sources)
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pced = env.Program("#build/bin/BoE Character Editor", pced_sources + common_sources + party_classes)
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if str(platform) == "darwin":
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pced_info = {
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@@ -30,7 +34,7 @@ if str(platform) == "darwin":
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'creator': 'blxe',
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'icons': 'BoECharEd',
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}
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elif str(platform) == "win32":
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else:
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pced_info = {}
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env.Package(pced, install_dir, pced_info)
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42
src/pcedit/pc.menus.linux.cpp
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42
src/pcedit/pc.menus.linux.cpp
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@@ -0,0 +1,42 @@
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#include "pc.menus.hpp"
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#include <map>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "universe.hpp"
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#include "winutil.hpp"
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// This is the index of each menu on the menubar
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enum {
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FILE_MENU_POS = 0,
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PARTY_MENU_POS = 1,
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SCEN_MENU_POS = 2,
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ITEMS_MENU_POS = 3,
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HELP_MENU_POS = 7,
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};
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extern sf::RenderWindow mainPtr;
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extern cUniverse univ;
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extern bool scen_items_loaded, party_in_scen;
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extern fs::path file_in_mem;
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std::map<int,eMenu> menuChoices;
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void init_menubar() {
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}
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void update_item_menu() {
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}
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void menu_activate() {
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}
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#include "cursors.hpp"
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#include "fileio.hpp"
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#include "pc.fileio.hpp"
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extern bool party_in_scen, scen_items_loaded;
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extern fs::path file_in_mem;
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void set_up_apple_events(int argc, char* argv[]) {
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}
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