Fix cases of assigning get_float_pref() to a float variable

It's called "get_float_pref" because it returns a floating-point.
However, that floating-point is in double precision.
This commit is contained in:
2023-01-21 20:18:16 -05:00
parent 577ff1a405
commit d88ec6a08d
5 changed files with 8 additions and 8 deletions

View File

@@ -165,7 +165,7 @@ void adjust_windows (sf::RenderWindow & mainPtr, sf::View & mainView) {
// TODO: things might still be broken when upscaled.
// translate_mouse_coordinates has been applied in some places but more work might be needed.
// In particular, the white area on the right side of the main menu needs fixing.
float ui_scale = get_float_pref("UIScaleScenEd", 1.0);
double ui_scale = get_float_pref("UIScaleScenEd", 1.0);
const int width = ui_scale * 584;
const int height = ui_scale * 420
@@ -692,7 +692,7 @@ void pick_preferences() {
cDialog prefsDlog(*ResMgr::dialogs.get("pref-scenario"));
prefsDlog.attachClickHandlers(&prefs_event_filter, {"okay", "cancel"});
float ui_scale = get_float_pref("UIScaleScenEd", 1.0);
double ui_scale = get_float_pref("UIScaleScenEd", 1.0);
dynamic_cast<cLed&>(prefsDlog["scaleui"]).setState(ui_scale == 1.0 ? led_off : (ui_scale == 2.0 ? led_red : led_green));
dynamic_cast<cLed&>(prefsDlog["nosound"]).setState(get_bool_pref("PlaySoundsScenEd", true) ? led_off : led_red);