Fix cases of assigning get_float_pref() to a float variable

It's called "get_float_pref" because it returns a floating-point.
However, that floating-point is in double precision.
This commit is contained in:
2023-01-21 20:18:16 -05:00
parent 577ff1a405
commit d88ec6a08d
5 changed files with 8 additions and 8 deletions

View File

@@ -1233,7 +1233,7 @@ void pick_preferences() {
}
cLedGroup& uiScale = dynamic_cast<cLedGroup&>(prefsDlog["scaleui"]);
float ui_scale = get_float_pref("UIScale", 1.0);
double ui_scale = get_float_pref("UIScale", 1.0);
if (ui_scale>0.95 && ui_scale<1.05) uiScale.setSelected("1");
else if (ui_scale>1.45 && ui_scale<1.55) uiScale.setSelected("1_5");
else if (ui_scale>1.95 && ui_scale<2.05) uiScale.setSelected("2");
@@ -1242,7 +1242,7 @@ void pick_preferences() {
else uiScale.setSelected("other");
cLedGroup& uiMapScale = dynamic_cast<cLedGroup&>(prefsDlog["scalemap"]);
float ui_map_scale = get_float_pref("UIScaleMap", 1.0);
double ui_map_scale = get_float_pref("UIScaleMap", 1.0);
if (ui_map_scale>0.95 && ui_map_scale<1.05) uiMapScale.setSelected("1");
else if (ui_map_scale>1.45 && ui_map_scale<1.55) uiMapScale.setSelected("1_5");
else if (ui_map_scale>1.95 && ui_map_scale<2.05) uiMapScale.setSelected("2");

View File

@@ -137,7 +137,7 @@ void adjust_window_mode() {
winSettings.stencilBits = 1;
sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
hideMenuBar();
float ui_scale = get_float_pref("UIScale", 1.0);
double ui_scale = get_float_pref("UIScale", 1.0);
if(ui_scale < 0.1) ui_scale = 1.0;
float width = 605 * ui_scale, height = 430 * ui_scale;

View File

@@ -673,7 +673,7 @@ short get_num_of_items(short max_num) {
}
void init_mini_map() {
float ui_scale = get_float_pref("UIScaleMap", 1.0);
double ui_scale = get_float_pref("UIScaleMap", 1.0);
if (ui_scale < 0.1) ui_scale = 1.0;
if (mini_map.isOpen()) mini_map.close();
mini_map.create(sf::VideoMode(ui_scale*296,ui_scale*277), "Map", sf::Style::Titlebar | sf::Style::Close);

View File

@@ -145,7 +145,7 @@ sf::FloatRect compute_viewport(const sf::RenderWindow& mainPtr, float ui_scale)
void adjust_window (sf::RenderWindow& mainPtr, sf::View& mainView) {
float ui_scale = get_float_pref("UIScaleCharEd", 1.0);
double ui_scale = get_float_pref("UIScaleCharEd", 1.0);
int const width = ui_scale * 590;
int const height = ui_scale * 440
@@ -532,7 +532,7 @@ void pick_preferences() {
cDialog prefsDlog(*ResMgr::dialogs.get("pref-character"));
prefsDlog.attachClickHandlers(&prefs_event_filter, {"okay", "cancel"});
float ui_scale = get_float_pref("UIScaleCharEd", 1.0);
double ui_scale = get_float_pref("UIScaleCharEd", 1.0);
dynamic_cast<cLed&>(prefsDlog["scaleui"]).setState(ui_scale == 1.0 ? led_off : (ui_scale == 2.0 ? led_red : led_green));
dynamic_cast<cLed&>(prefsDlog["nosound"]).setState(get_bool_pref("PlaySoundsCharEd", true) ? led_off : led_red);

View File

@@ -165,7 +165,7 @@ void adjust_windows (sf::RenderWindow & mainPtr, sf::View & mainView) {
// TODO: things might still be broken when upscaled.
// translate_mouse_coordinates has been applied in some places but more work might be needed.
// In particular, the white area on the right side of the main menu needs fixing.
float ui_scale = get_float_pref("UIScaleScenEd", 1.0);
double ui_scale = get_float_pref("UIScaleScenEd", 1.0);
const int width = ui_scale * 584;
const int height = ui_scale * 420
@@ -692,7 +692,7 @@ void pick_preferences() {
cDialog prefsDlog(*ResMgr::dialogs.get("pref-scenario"));
prefsDlog.attachClickHandlers(&prefs_event_filter, {"okay", "cancel"});
float ui_scale = get_float_pref("UIScaleScenEd", 1.0);
double ui_scale = get_float_pref("UIScaleScenEd", 1.0);
dynamic_cast<cLed&>(prefsDlog["scaleui"]).setState(ui_scale == 1.0 ? led_off : (ui_scale == 2.0 ? led_red : led_green));
dynamic_cast<cLed&>(prefsDlog["nosound"]).setState(get_bool_pref("PlaySoundsScenEd", true) ? led_off : led_red);