Lots of fixes large and small
- Fix crash while resting outdoors - Fix screen not going dark while resting - Fix crash when starting a new game from the death dialog - Fix several typos that completely broke combat and special encounters - Fix bless/curse being inverted when applied to PCs - Fix booms not showing when stepping in damaging fields in combat - Fix crash when attempting to save a game that has never before been saved (due to clicking cancel at the initial save dialog) - Fix some of the flickering during animations - Support "special" damage on PCs - pierces invulnerability much like it does for monsters - Fix monster missiles sometimes being mistargeted in combat mode - Fix iLiving->index conversion - Add special damage to scenario editor list
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@@ -25,7 +25,6 @@ void custom_pic_dialog(std::string title, pic_num_t bigpic);
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void story_dialog(std::string title, str_num_t first, str_num_t last, int which_str_type, pic_num_t pic, ePicType pt);
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short get_num_of_items(short max_num);
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void init_mini_map();
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void put_pc_effects_on_dialog(cDialog& dialog,short item);
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void draw_help_dialog_item_buttons(cDialog& dialog,short item);
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void draw_help_dialog_forcefields(cDialog& dialog,short item);
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void make_cursor_watch() ;
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