Lots of fixes large and small

- Fix crash while resting outdoors
- Fix screen not going dark while resting
- Fix crash when starting a new game from the death dialog
- Fix several typos that completely broke combat and special encounters
- Fix bless/curse being inverted when applied to PCs
- Fix booms not showing when stepping in damaging fields in combat
- Fix crash when attempting to save a game that has never before been saved (due to clicking cancel at the initial save dialog)
- Fix some of the flickering during animations
- Support "special" damage on PCs - pierces invulnerability much like it does for monsters
- Fix monster missiles sometimes being mistargeted in combat mode
- Fix iLiving->index conversion
- Add special damage to scenario editor list
This commit is contained in:
2015-01-25 23:06:13 -05:00
parent 79e03bc544
commit d877df5101
16 changed files with 78 additions and 62 deletions

View File

@@ -90,7 +90,7 @@ X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (for list, see docs.)
Type of damage (0..8)
Unused
Special to Jump To
--------------------
@@ -106,7 +106,7 @@ X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (for list, see docs.)
Type of damage (0..8)
Unused
Special to Jump To
--------------------
@@ -521,7 +521,7 @@ Unused
X Coordinate of pattern center
Y Coordinate of pattern center
Which spell pattern? (-1 for targeted pattern)
Which damage type?
Which damage type? (0..8)
How many dice? (calculated in d6's)
0 - sequential simple booms, 1 - simultaneous animated booms
Special to Jump To