Classic BoE maintenance release :

Classic Blades of Exile :

- Fixed a compatibility breaking issue concerning Show/hide town nodes.
  Such nodes work the same way it were (i.e flawed) in legacy scenarios, fixing problems about towns that should appear but don't.
- Petrifying touch ability acts again as Disease touch in legacy scenarios, preventing the "vorpal cockroach" syndrom.


Classic Scenario Editor :

Two new working fields in the Scenario Details dialog :

- Minimum version, which is unused for now (it represents the minimum version of the game that is needed to play the scenario)
- Program Make Version (not to confuse with Scenario Version), which is the version of the scenario "format" to use :
	- first number is the major version : set to 1 for legacy scenario, hence forcing legacy compatibility.
	  Anything higher is "new scenario" format and makes the game use fixed features.
	- the two next numbers are unused for now.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@157 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2010-09-27 00:51:10 +00:00
parent 1bfb19304c
commit d83aa6b55c
12 changed files with 188 additions and 175 deletions

View File

@@ -267,7 +267,9 @@ typedef struct {
typedef struct {
unsigned char flag1, flag2, flag3, flag4;
unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
//ver = scenario (inner) version
//prog_make_ver = scenario "format" version (prog_make_ver[0] == 1 means it's a legacy scenario)
unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
unsigned char town_size[200];
unsigned char town_hidden[200],a;