Classic BoE maintenance release :
Classic Blades of Exile : - Fixed a compatibility breaking issue concerning Show/hide town nodes. Such nodes work the same way it were (i.e flawed) in legacy scenarios, fixing problems about towns that should appear but don't. - Petrifying touch ability acts again as Disease touch in legacy scenarios, preventing the "vorpal cockroach" syndrom. Classic Scenario Editor : Two new working fields in the Scenario Details dialog : - Minimum version, which is unused for now (it represents the minimum version of the game that is needed to play the scenario) - Program Make Version (not to confuse with Scenario Version), which is the version of the scenario "format" to use : - first number is the major version : set to 1 for legacy scenario, hence forcing legacy compatibility. Anything higher is "new scenario" format and makes the game use fixed features. - the two next numbers are unused for now. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@157 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -267,7 +267,9 @@ typedef struct {
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typedef struct {
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unsigned char flag1, flag2, flag3, flag4;
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unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
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unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
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//ver = scenario (inner) version
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//prog_make_ver = scenario "format" version (prog_make_ver[0] == 1 means it's a legacy scenario)
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unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
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unsigned char town_size[200];
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unsigned char town_hidden[200],a;
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