Classic BoE maintenance release :
Classic Blades of Exile : - Fixed a compatibility breaking issue concerning Show/hide town nodes. Such nodes work the same way it were (i.e flawed) in legacy scenarios, fixing problems about towns that should appear but don't. - Petrifying touch ability acts again as Disease touch in legacy scenarios, preventing the "vorpal cockroach" syndrom. Classic Scenario Editor : Two new working fields in the Scenario Details dialog : - Minimum version, which is unused for now (it represents the minimum version of the game that is needed to play the scenario) - Program Make Version (not to confuse with Scenario Version), which is the version of the scenario "format" to use : - first number is the major version : set to 1 for legacy scenario, hence forcing legacy compatibility. Anything higher is "new scenario" format and makes the game use fixed features. - the two next numbers are unused for now. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@157 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -49,6 +49,9 @@ monster_record_type return_monster_template(unsigned char store)
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for (i = 0; i < 15; i++)
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monst.status[i] = 0;
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if((PSD[SDF_LEGACY_SCENARIO] == 1) && (monst.spec_skill == 30))//legacy scenario, petrifying touch is (was), in fact, disease touch
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monst.spec_skill = 25;
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return monst;
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}
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