Implement exp_adj
The original source had remnants of a PC-specific experience gain adjustment, which appeared to be intended as a debugging aid. I've restored and implemented it, and used it on the debug party. It doesn't necessary need to be relegated to only a debug feature, but for now, that's good enough.
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@@ -311,11 +311,11 @@ void award_xp(short pc_num,short amt,bool force) {
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if(amt <= 0)
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return;
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// univ.party[pc_num].experience += (max(((amt * adjust) / 100), 0) * univ.party[pc_num].exp_adj) / 100;
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// univ.party.total_xp_gained += (max(((amt * adjust) / 100), 0) * univ.party[pc_num].exp_adj) / 100;
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univ.party[pc_num].experience += (max(((amt * adjust) / 100), 0) * 100) / 100;
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univ.party.total_xp_gained += (max(((amt * adjust) / 100), 0) * 100) / 100;
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amt = percent(amt, adjust);
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amt = max(amt, 0);
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amt = percent(amt, univ.party[pc_num].exp_adj);
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univ.party[pc_num].experience += amt;
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univ.party.total_xp_gained += amt;
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