Mass reformatting (space after keywords)
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@@ -46,7 +46,7 @@ short which;
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where = get_spec_loc(which);
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switch (which) {
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switch(which) {
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case 1:
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break;
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@@ -61,7 +61,7 @@ short which;
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void activate_monster_enc(short enc_num,std::string list,short str,short strsnd,short *flip_bit)
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{
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if (*flip_bit == 0) {
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if(*flip_bit == 0) {
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cStrDlog display_enc_string(get_str(list,str),"","",8,PIC_DLOG);
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display_enc_string.setSound(strsnd);
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display_enc_string.show();
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@@ -80,49 +80,49 @@ bool run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff)
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short trap_odds[30] = {5,30,35,42,48, 55,63,69,75,77,
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78,80,82,84,86, 88,90,92,94,96,98,99,99,99,99,99,99,99,99,99};
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if (pc_num > 7) { // Debug
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if(pc_num > 7) { // Debug
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beep();
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ASB("TRAP ERROR! REPORT!");
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return true;
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}
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if (pc_num == 7) {
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if(pc_num == 7) {
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pc_num = select_pc(1,0);
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if (pc_num == 6)
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if(pc_num == 6)
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return false;
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}
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num_hits += trap_level;
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if (trap_type == TRAP_RANDOM)
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if(trap_type == TRAP_RANDOM)
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trap_type = (eTrapType) get_ran(1,1,4);
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if (trap_type == TRAP_FALSE_ALARM)
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if(trap_type == TRAP_FALSE_ALARM)
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return true;
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if (pc_num < 6) {
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if(pc_num < 6) {
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i = stat_adj(pc_num,eSkill::DEXTERITY);
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if ((i_level = get_prot_level(pc_num,eItemAbil::THIEVING)) > 0)
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if((i_level = get_prot_level(pc_num,eItemAbil::THIEVING)) > 0)
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i = i + i_level / 2;
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skill = minmax(0,20,univ.party[pc_num].skills[eSkill::DISARM_TRAPS] +
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+ univ.party[pc_num].skills[eSkill::LUCK] / 2 + 1 - univ.town.difficulty + 2 * i);
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r1 = get_ran(1,1,100) + diff;
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// Nimble?
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if (univ.party[pc_num].traits[eTrait::NIMBLE])
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if(univ.party[pc_num].traits[eTrait::NIMBLE])
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r1 -= 6;
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if (r1 < trap_odds[skill]) {
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if(r1 < trap_odds[skill]) {
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add_string_to_buf(" Trap disarmed. ");
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return true;
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}
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else add_string_to_buf(" Disarm failed. ");
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}
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switch (trap_type) {
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switch(trap_type) {
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case TRAP_BLADE:
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for (i = 0; i < num_hits; i++) {
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for(i = 0; i < num_hits; i++) {
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add_string_to_buf(" A knife flies out! ");
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r1 = get_ran(2 + univ.town.difficulty / 14,1,10);
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damage_pc(pc_num,r1,DAMAGE_WEAPON,eRace::UNKNOWN,0);
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@@ -145,7 +145,7 @@ bool run_trap(short pc_num,eTrapType trap_type,short trap_level,short diff)
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break;
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case TRAP_EXPLOSION:
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for (i = 0; i < num_hits; i++) {
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for(i = 0; i < num_hits; i++) {
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add_string_to_buf(" There is an explosion. ");
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r1 = get_ran(3 + univ.town.difficulty / 13,1,8);
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hit_party(r1,DAMAGE_FIRE);
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@@ -209,8 +209,8 @@ location get_spec_loc(short which)
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location where;
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short i;
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for (i = 0; i < 50; i++)
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if (univ.town->spec_id[i] == which)
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for(i = 0; i < 50; i++)
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if(univ.town->spec_id[i] == which)
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return univ.town->special_locs[i];
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return where;
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}
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