Mass reformatting (space after keywords)

This commit is contained in:
2014-12-15 10:09:23 -05:00
parent 140e0b58ef
commit d7d08cbaa3
60 changed files with 5821 additions and 5821 deletions

View File

@@ -174,13 +174,13 @@ int main(int /*argc*/, char* argv[]) {
init_spell_menus();
// if (overall_mode == MODE_STARTUP)
// if(overall_mode == MODE_STARTUP)
// overall_mode = MODE_OUTDOORS;
mainPtr.display();
if (!game_run_before)
if(!game_run_before)
cChoiceDlog("welcome.xml").show();
else if (give_intro_hint)
else if(give_intro_hint)
tip_of_day();
game_run_before = true;
@@ -190,7 +190,7 @@ int main(int /*argc*/, char* argv[]) {
menu_activate();
restore_cursor();
while (!All_Done)
while(!All_Done)
Handle_One_Event();
close_program();
@@ -233,9 +233,9 @@ void Initialize(void)
srand(time(NULL));
// stored_key = open_pref_file();
// if (stored_key == -100) {
// if(stored_key == -100) {
// stored_key = open_pref_file();
// if (stored_key == -100) {
// if(stored_key == -100) {
// Alert(983,NULL);
// ExitToShell();
// }
@@ -298,11 +298,11 @@ void Handle_One_Event()
mainPtr.display();
return;
}
switch (event.type)
switch(event.type)
{
case sf::Event::KeyPressed:
if(flushingInput) return;
if (!(event.key.*systemKey))
if(!(event.key.*systemKey))
handle_keystroke(event);
break;
@@ -343,24 +343,24 @@ void Handle_One_Event()
All_Done = true;
break;
}
if (overall_mode > MODE_TOWN){
if(overall_mode > MODE_TOWN){
std::string choice = cChoiceDlog("quit-confirm-nosave.xml", {"quit", "cancel"}).show();
if (choice == "cancel")
if(choice == "cancel")
break;
}
else {
std::string choice = cChoiceDlog("quit-confirm-save.xml", {"save", "quit", "cancel"}).show();
if (choice == "cancel")
if(choice == "cancel")
break;
if (choice == "save")
if(choice == "save")
save_party(univ.file);
}
All_Done = true;
// TODO: Handle closing of mini-map
#if 0
else {
for (i = 0; i < 18; i++)
if ((the_window == GetDialogWindow(modeless_dialogs[i])) && (modeless_exists[i])) {
for(i = 0; i < 18; i++)
if((the_window == GetDialogWindow(modeless_dialogs[i])) && (modeless_exists[i])) {
//CloseDialog(modeless_dialogs[i]);
HideWindow(GetDialogWindow(modeless_dialogs[i]));
modeless_exists[i] = false;
@@ -397,7 +397,7 @@ static void handleUpdateWhileScrolling(volatile bool& doneScrolling, int refresh
// TODO: Pass the event object around instead of keeping a global one
void Mouse_Pressed()
{
if (had_text_freeze > 0) {
if(had_text_freeze > 0) {
had_text_freeze--;
return;
}
@@ -440,7 +440,7 @@ void close_program()
void handle_apple_menu(int item_hit)
{
switch (item_hit) {
switch(item_hit) {
case 1:
cChoiceDlog("about-boe.xml").show();
break;
@@ -456,7 +456,7 @@ void handle_file_menu(int item_hit)
std::string choice;
short i;
switch (item_hit) {
switch(item_hit) {
case 1:
do_load();
break;
@@ -469,9 +469,9 @@ void handle_file_menu(int item_hit)
case 4:
if(overall_mode != MODE_STARTUP) {
choice = cChoiceDlog("restart-game.xml",{"okay","cancel"}).show();
if (choice == "cancel")
if(choice == "cancel")
return;
for (i = 0; i < 6; i++)
for(i = 0; i < 6; i++)
univ.party[i].main_status = eMainStatus::ABSENT;
party_in_memory = false;
reload_startup();
@@ -500,16 +500,16 @@ void handle_file_menu(int item_hit)
All_Done = true;
break;
}
if (overall_mode > MODE_TOWN) {
if(overall_mode > MODE_TOWN) {
choice = cChoiceDlog("quit-confirm-nosave.xml",{"quit","cancel"}).show();
if (choice == "cancel")
if(choice == "cancel")
return;
}
else {
choice = cChoiceDlog("quit-confirm-save.xml",{"quit","save","cancel"}).show();
if (choice == "cancel")
if(choice == "cancel")
break;
if (choice == "save")
if(choice == "save")
save_party(univ.file);
}
All_Done = true;
@@ -521,24 +521,24 @@ void handle_options_menu(int item_hit)
{
short choice,i;
switch (item_hit) {
switch(item_hit) {
case 1:
choice = char_select_pc(0,0,"New graphic for who?");
if (choice < 6)
if(choice < 6)
pick_pc_graphic(choice,1,NULL);
draw_terrain();
break;
case 4:
if (!prime_time()) {
if(!prime_time()) {
ASB("Finish what you're doing first.");
print_buf();
}
else {
choice = char_select_pc(0,0,"Delete who?");
if (choice < 6) {
if(choice < 6) {
std::string confirm = cChoiceDlog("delete-pc-confirm.xml",{"yes","no"}).show();
if (confirm == "yes")
if(confirm == "yes")
kill_pc(choice,eMainStatus::ABSENT);
}
draw_terrain();
@@ -548,7 +548,7 @@ void handle_options_menu(int item_hit)
case 2:
choice = select_pc(0,0);
if (choice < 6)
if(choice < 6)
pick_pc_name(choice,NULL);
put_pc_screen();
put_item_screen(stat_window,0);
@@ -556,19 +556,19 @@ void handle_options_menu(int item_hit)
case 3:
if (!(is_town())) {
if(!(is_town())) {
add_string_to_buf("Add PC: Town mode only.");
print_buf();
break;
}
for (i = 0; i < 6; i++)
for(i = 0; i < 6; i++)
if(univ.party[i].main_status == eMainStatus::ABSENT)
i = 20;
if (i == 6) {
if(i == 6) {
ASB("Add PC: You already have 6 PCs.");
print_buf();
}
if (univ.town.num == scenario.which_town_start) {
if(univ.town.num == scenario.which_town_start) {
give_help(56,0);
create_pc(6,NULL);
}
@@ -588,7 +588,7 @@ void handle_options_menu(int item_hit)
// journal();
// break;////
case 6:
if (overall_mode == MODE_TALKING) {
if(overall_mode == MODE_TALKING) {
ASB("Talking notes: Can't read while talking.");
print_buf();
return;
@@ -608,7 +608,7 @@ void handle_options_menu(int item_hit)
void handle_help_menu(int item_hit)
{
std::string dialogToShow;
switch (item_hit) {
switch(item_hit) {
case 1: dialogToShow = "help-outdoor.xml"; break;
case 2: dialogToShow = "help-town.xml"; break;
case 3: dialogToShow = "help-combat.xml"; break;
@@ -622,7 +622,7 @@ void handle_help_menu(int item_hit)
}
void handle_library_menu(int item_hit)
{
switch (item_hit) {
switch(item_hit) {
case 1: display_spells(eSkill::MAGE_SPELLS,100,0);
break;
case 2: display_spells(eSkill::PRIEST_SPELLS,100,0);
@@ -644,7 +644,7 @@ void handle_library_menu(int item_hit)
void handle_actions_menu(int item_hit)
{
sf::Event dummyEvent = {sf::Event::KeyPressed};
switch (item_hit) {
switch(item_hit) {
case 1:
dummyEvent.key.code = sf::Keyboard::A;
dummyEvent.key.shift = true;
@@ -655,7 +655,7 @@ void handle_actions_menu(int item_hit)
handle_keystroke(dummyEvent);
break;
case 3:
if (!prime_time()) {
if(!prime_time()) {
ASB("Finish what you're doing first.");
print_buf();
}
@@ -677,8 +677,8 @@ void handle_monster_info_menu(int item_hit)
//void load_cursors()
//{
// short i,j;
// for (i = 0; i < 3; i++)
// for (j = 0; j < 3; j++)
// for(i = 0; i < 3; i++)
// for(j = 0; j < 3; j++)
// arrow_curs[i][j] = GetCursor(100 + (i - 1) + 10 * (j - 1));
// sword_curs = GetCursor(120);
//
@@ -746,12 +746,12 @@ void change_cursor(location where_curs)
cursor_needed = sword_curs;
else cursor_needed = get_mode_cursor();
if ((overall_mode == MODE_OUTDOORS || overall_mode == MODE_TOWN || overall_mode == MODE_COMBAT) && world_screen.contains(where_curs)){
if((overall_mode == MODE_OUTDOORS || overall_mode == MODE_TOWN || overall_mode == MODE_COMBAT) && world_screen.contains(where_curs)){
cursor_direction = get_cur_direction(where_curs);
cursor_needed = arrow_curs[cursor_direction.y + 1][cursor_direction.x + 1];
}
if (cursor_needed != current_cursor)
if(cursor_needed != current_cursor)
set_cursor(cursor_needed);
}
@@ -770,12 +770,12 @@ void move_sound(ter_num_t ter,short step){
on_swamp = true;
}else on_swamp = false;
if (!monsters_going && (overall_mode < MODE_COMBAT) && (univ.party.in_boat >= 0)) {// is on boat ?
if(!monsters_going && (overall_mode < MODE_COMBAT) && (univ.party.in_boat >= 0)) {// is on boat ?
if(spec == eTerSpec::TOWN_ENTRANCE)
return;
play_sound(48); //play boat sound
}
else if (!monsters_going && (overall_mode < MODE_COMBAT) && (univ.party.in_horse >= 0)) {//// is on horse ?
else if(!monsters_going && (overall_mode < MODE_COMBAT) && (univ.party.in_horse >= 0)) {//// is on horse ?
play_sound(85); //so play horse sound
}
else switch(scenario.ter_types[ter].step_sound){
@@ -791,7 +791,7 @@ void move_sound(ter_num_t ter,short step){
play_sound(17); // big splash
break;
default: //safety footsteps valve
if (step % 2 == 0) //footsteps alternate sound
if(step % 2 == 0) //footsteps alternate sound
play_sound(49);
else play_sound(50);
}
@@ -844,7 +844,7 @@ void pause(short length)
redraw_screen(REFRESH_NONE);
mainPtr.display();
if (give_delays == 0)
if(give_delays == 0)
sf::sleep(time_in_ticks(len));
}
@@ -852,7 +852,7 @@ void pause(short length)
// stuff done legit, i.e. flags are within proper ranges for stuff done flag
bool sd_legit(short a, short b)
{
if ((minmax(0,299,a) == a) && (minmax(0,9,b) == b))
if((minmax(0,299,a) == a) && (minmax(0,9,b) == b))
return true;
return false;
}