Mass reformatting (space after keywords)

This commit is contained in:
2014-12-15 10:09:23 -05:00
parent 140e0b58ef
commit d7d08cbaa3
60 changed files with 5821 additions and 5821 deletions

View File

@@ -84,7 +84,7 @@ static void put_spell_info(cDialog& me, eSkill display_mode) {
else store_text << (*spell).level << "/?";
me["cost"].setText(store_text.str());
if (ran == 0) {
if(ran == 0) {
me["range"].setText("");
}
else me["range"].setTextToNum(ran);
@@ -117,7 +117,7 @@ void display_spells(eSkill mode,short force_spell,cDialog* parent)
//short force_spell; // if 100, ignore
{
using namespace std::placeholders;
if (force_spell < 100) {
if(force_spell < 100) {
if(mode == eSkill::MAGE_SPELLS)
mage_spell_pos = force_spell;
else priest_spell_pos = force_spell;
@@ -176,7 +176,7 @@ void display_skills(eSkill force_skill,cDialog* parent)
{
if(force_skill != eSkill::INVALID)
skill_pos = int(force_skill);
if (skill_pos < 0)
if(skill_pos < 0)
skill_pos = 0;
if(skill_pos > 18)
skill_pos = 18;
@@ -196,7 +196,7 @@ static void put_item_info(cDialog& me,const cItemRec& s_i) {
std::string desc_str;
cPict& pic = dynamic_cast<cPict&>(me["pic"]);
if (s_i.graphic_num >= 1000) // was 150
if(s_i.graphic_num >= 1000) // was 150
pic.setPict(s_i.graphic_num - 1000, PIC_CUSTOM_ITEM);
else pic.setPict(s_i.graphic_num, PIC_ITEM);
@@ -221,7 +221,7 @@ static void put_item_info(cDialog& me,const cItemRec& s_i) {
me["lvl"].setText("");
me["abil"].setText("");
if (!s_i.ident) {
if(!s_i.ident) {
me["name"].setText(s_i.name.c_str());
return;
}
@@ -233,7 +233,7 @@ static void put_item_info(cDialog& me,const cItemRec& s_i) {
me["val"].setTextToNum((s_i.charges > 0) ? s_i.value * s_i.charges : s_i.value);
if(s_i.ability != eItemAbil::NONE) {
if (s_i.concealed) {
if(s_i.concealed) {
me["abil"].setText("???");
} else {
// TODO: More descriptive ability descriptions, taking into account potential variation
@@ -241,15 +241,15 @@ static void put_item_info(cDialog& me,const cItemRec& s_i) {
me["abil"].setText(desc_str.c_str());
}
}
if (s_i.charges > 0)
if(s_i.charges > 0)
me["use"].setTextToNum(s_i.charges);
if (s_i.protection > 0)
if(s_i.protection > 0)
me["def"].setTextToNum(s_i.protection);
switch (s_i.variety) {
switch(s_i.variety) {
case eItemType::ONE_HANDED:
case eItemType::TWO_HANDED:
switch (s_i.type) {
switch(s_i.type) {
case eSkill::EDGED_WEAPONS:
sprintf((char *) store_text, "Edged weapon");
break;
@@ -311,13 +311,13 @@ static bool display_pc_item_event_filter(cDialog& me, std::string item_hit, cIte
} else if(item_hit == "left") {
do {
item = (item == 0) ? 23 : item - 1;
} while (univ.party[pc_num].items[item].variety == eItemType::NO_ITEM);
} while(univ.party[pc_num].items[item].variety == eItemType::NO_ITEM);
store_i = univ.party[pc_num].items[item];
put_item_info(me,item);
} else if(item_hit == "right") {
do {
item = (item == 23) ? 0 : item + 1;
} while (univ.party[pc_num].items[item].variety == eItemType::NO_ITEM);
} while(univ.party[pc_num].items[item].variety == eItemType::NO_ITEM);
store_i = univ.party[pc_num].items[item];
put_item_info(me,item);
}
@@ -328,7 +328,7 @@ void display_pc_item(short pc_num,short item,cItemRec si,cDialog* parent)
{
using namespace std::placeholders;
cItemRec store_i;
if (pc_num == 6)
if(pc_num == 6)
store_i = si;
else store_i = univ.party[pc_num].items[item];
make_cursor_sword();
@@ -443,21 +443,21 @@ static bool display_monst_event_filter(cDialog& me, std::string item_hit, cCreat
if(item_hit == "done") {
me.toast(true);
} else if(item_hit == "left") {
if (position == 0) {
for (i = 255; on_monst_menu[i] < 0 && i > 0; i--)
if(position == 0) {
for(i = 255; on_monst_menu[i] < 0 && i > 0; i--)
dummy++;
position = i;
}
else position--;
if (on_monst_menu[position] < 0)
if(on_monst_menu[position] < 0)
position = 0;
store_m.number = on_monst_menu[position];
store_m = store_m; // to fill in fields that wouldn't otherwise be filled in; replaces return_monster_template
put_monst_info(me, store_m);
} else if(item_hit == "right") {
position++;
if (on_monst_menu[position] < 0)
if(on_monst_menu[position] < 0)
position = 0;
store_m.number = on_monst_menu[position];
store_m = store_m; // no, this is not redundant
@@ -475,7 +475,7 @@ void display_monst(short array_pos,cCreature *which_m,short mode)
position = array_pos;
full_roster = false;
cCreature store_m;
if (mode == 1) {
if(mode == 1) {
full_roster = true;
store_m = cCreature();
store_m.number = on_monst_menu[array_pos];
@@ -494,7 +494,7 @@ void display_monst(short array_pos,cCreature *which_m,short mode)
monstInfo.attachClickHandlers(event_filter, {"immune1", "immune2", "immune3", "immune4"});
monstInfo.attachClickHandlers(event_filter, {"immune5", "immune6", "immune7", "immune8"});
if (!full_roster) {
if(!full_roster) {
monstInfo["left"].hide();
monstInfo["right"].hide();
}
@@ -586,7 +586,7 @@ static void display_pc_info(cDialog& me, const short pc) {
univ.party[pc].cur_sp,univ.party[pc].max_sp);
me["sp"].setText(str);
for (i = 0; i < 19; i++) {
for(i = 0; i < 19; i++) {
eSkill skill = eSkill(i);
me[skill_ids[i]].setTextToNum(univ.party[pc].skills[skill]);
}
@@ -601,17 +601,17 @@ static void display_pc_info(cDialog& me, const short pc) {
dynamic_cast<cPict&>(me["pic"]).setPict(univ.party[pc].which_graphic,PIC_PC); // TODO: Was adding 800 needed, or a relic?
// Fight bonuses
for (i = 0; i < 24; i++)
if ((univ.party[pc].items[i].variety == eItemType::ONE_HANDED || univ.party[pc].items[i].variety == eItemType::TWO_HANDED) &&
for(i = 0; i < 24; i++)
if((univ.party[pc].items[i].variety == eItemType::ONE_HANDED || univ.party[pc].items[i].variety == eItemType::TWO_HANDED) &&
(univ.party[pc].equip[i])) {
if (weap1 == 24)
if(weap1 == 24)
weap1 = i;
else weap2 = i;
}
hit_adj = stat_adj(pc,eSkill::DEXTERITY) * 5 - (total_encumberance(pc)) * 5
+ 5 * minmax(-8,8,univ.party[pc].status[eStatus::BLESS_CURSE]);
if (!univ.party[pc].traits[eTrait::AMBIDEXTROUS] && weap2 < 24)
if(!univ.party[pc].traits[eTrait::AMBIDEXTROUS] && weap2 < 24)
hit_adj -= 25;
dam_adj = stat_adj(pc,eSkill::STRENGTH) + minmax(-8,8,univ.party[pc].status[eStatus::BLESS_CURSE]);
@@ -628,12 +628,12 @@ static void display_pc_info(cDialog& me, const short pc) {
me["weap1b"].setText("");
me["weap2a"].setText("No weapon.");
me["weap2b"].setText("");
if (weap1 < 24) {
if (!univ.party[pc].items[weap1].ident)
if(weap1 < 24) {
if(!univ.party[pc].items[weap1].ident)
me["weap1a"].setText("Not identified.");
else {
// TODO: What's with always putting the percent sign in front?
if (hit_adj + 5 * univ.party[pc].items[weap1].bonus < 0)
if(hit_adj + 5 * univ.party[pc].items[weap1].bonus < 0)
sprintf(to_draw,"Penalty to hit: %%%d",hit_adj + 5 * univ.party[pc].items[weap1].bonus);
else sprintf(to_draw,"Bonus to hit: +%%%d",hit_adj + 5 * univ.party[pc].items[weap1].bonus);
me["weap1a"].setText(to_draw);
@@ -643,11 +643,11 @@ static void display_pc_info(cDialog& me, const short pc) {
}
}
if (weap2 < 24) {
if (!univ.party[pc].items[weap2].ident)
if(weap2 < 24) {
if(!univ.party[pc].items[weap2].ident)
me["weap2a"].setText("Not identified.");
else {
if (hit_adj + 5 * univ.party[pc].items[weap2].bonus < 0)
if(hit_adj + 5 * univ.party[pc].items[weap2].bonus < 0)
sprintf(to_draw,"Penalty to hit: %%%d",hit_adj + 5 * univ.party[pc].items[weap2].bonus);
else sprintf(to_draw,"Bonus to hit: +%%%d",hit_adj + 5 * univ.party[pc].items[weap2].bonus);
me["weap2a"].setText(to_draw);
@@ -696,7 +696,7 @@ void give_pc_info(short pc_num)
pcInfo.attachClickHandlers(std::bind(give_pc_info_event_filter, _1, _2, std::ref(pc_num)), {"done", "left", "right"});
pcInfo.attachClickHandlers(give_pc_extra_info, {"seemage", "seepriest", "trait", "alch"});
for (i = 0; i < 19; i++) {
for(i = 0; i < 19; i++) {
std::string lbl= "lbl" + boost::lexical_cast<std::string>(i + 1);
str = get_str("skills",1 + i * 2);
pcInfo[lbl].setText(str);
@@ -714,11 +714,11 @@ static bool adventure_notes_event_filter(cDialog& me, std::string item_hit, eKey
if(item_hit == "done") me.toast(true);
else if(item_hit == "left") {
if (store_page_on == 0)
if(store_page_on == 0)
store_page_on = (store_num_i - 1) / 3;
else store_page_on--;
} else if(item_hit == "right") {
if (store_page_on == (store_num_i - 1) / 3)
if(store_page_on == (store_num_i - 1) / 3)
store_page_on = 0;
else store_page_on++;
} else if(item_hit.substr(0,3) == "del") {
@@ -728,10 +728,10 @@ static bool adventure_notes_event_filter(cDialog& me, std::string item_hit, eKey
iter += which_to_delete;
univ.party.special_notes.erase(iter);
}
for (i = 0; i < 3; i++) {
for(i = 0; i < 3; i++) {
std::string n = boost::lexical_cast<std::string>(i + 1);
if (univ.party.special_notes.size() > i) {
switch (univ.party.special_notes[i].str_num / 1000) {
if(univ.party.special_notes.size() > i) {
switch(univ.party.special_notes[i].str_num / 1000) {
case 0:
place_str = scenario.scen_strs(univ.party.special_notes[i].str_num % 1000); break;
case 1:
@@ -751,10 +751,10 @@ static bool adventure_notes_event_filter(cDialog& me, std::string item_hit, eKey
else me["del" + n].hide();
}
// TODO: What's this second loop for?
for (i = store_page_on * 3; i < (store_page_on * 3) + 3; i++) {
for(i = store_page_on * 3; i < (store_page_on * 3) + 3; i++) {
std::string n = boost::lexical_cast<std::string>(i + 1);
if (univ.party.special_notes.size() > i) {
switch (univ.party.special_notes[i].str_num / 1000) {
if(univ.party.special_notes.size() > i) {
switch(univ.party.special_notes[i].str_num / 1000) {
case 0:
place_str = scenario.scen_strs(univ.party.special_notes[i].str_num % 1000); break;
case 1:
@@ -787,11 +787,11 @@ void adventure_notes()
char place_str[256];
store_num_i = 0;
//for (i = 0; i < 140; i++)
// if (univ.party.special_notes_str[i][0] > 0)
//for(i = 0; i < 140; i++)
// if(univ.party.special_notes_str[i][0] > 0)
store_num_i = univ.party.special_notes.size(); //i + 1;
store_page_on = 0;
if (store_num_i == 0) {
if(store_num_i == 0) {
ASB("Nothing in your journal.");
print_buf();
return;
@@ -802,10 +802,10 @@ void adventure_notes()
cDialog encNotes("adventure-notes.xml");
encNotes.attachClickHandlers(adventure_notes_event_filter, {"done", "left", "rigth", "del1", "del2", "del3"});
for (i = 0; i < 3; i++) {
for(i = 0; i < 3; i++) {
std::string n = boost::lexical_cast<std::string>(i + 1);
if (univ.party.special_notes.size() > i) {
switch (univ.party.special_notes[i].str_num / 1000) {
if(univ.party.special_notes.size() > i) {
switch(univ.party.special_notes[i].str_num / 1000) {
case 0:
strcpy((char *) place_str,scenario.scen_strs(univ.party.special_notes[i].str_num % 1000)); break;
case 1:
@@ -821,7 +821,7 @@ void adventure_notes()
}
else encNotes["del" + n].hide();
}
if (store_num_i <= 3) {
if(store_num_i <= 3) {
encNotes["left"].hide();
encNotes["right"].hide();
}
@@ -834,7 +834,7 @@ static void put_talk(cDialog& me)
short personality;
char place_str[256];
if ((personality = univ.party.talk_save[store_page_on].personality) >= 0) {
if((personality = univ.party.talk_save[store_page_on].personality) >= 0) {
load_town_talk(personality / 10);
// TODO: Use cached strings instead of loading them
@@ -843,8 +843,8 @@ static void put_talk(cDialog& me)
me["who"].setText(univ.town.cur_talk().talk_strs[personality % 10]);
if (univ.party.talk_save[store_page_on].str_num1 >= 1000) {
if (univ.party.talk_save[store_page_on].str_num1 >= 3000)
if(univ.party.talk_save[store_page_on].str_num1 >= 1000) {
if(univ.party.talk_save[store_page_on].str_num1 >= 3000)
me["str1"].setText(scenario.scen_strs(univ.party.talk_save[store_page_on].str_num1 - 3000));
else {
load_town_str(univ.party.talk_save[store_page_on].town_num,
@@ -852,11 +852,11 @@ static void put_talk(cDialog& me)
me["str1"].setText(place_str);
}
}
else if (univ.party.talk_save[store_page_on].str_num1 > 0)
else if(univ.party.talk_save[store_page_on].str_num1 > 0)
me["str1"].setText(univ.town.cur_talk().talk_strs[univ.party.talk_save[store_page_on].str_num1]);
if (univ.party.talk_save[store_page_on].str_num2 >= 1000) {
if (univ.party.talk_save[store_page_on].str_num2 >= 3000)
if(univ.party.talk_save[store_page_on].str_num2 >= 1000) {
if(univ.party.talk_save[store_page_on].str_num2 >= 3000)
me["str2"].setText(scenario.scen_strs(univ.party.talk_save[store_page_on].str_num2 - 3000 + 160));
else {
load_town_str(univ.party.talk_save[store_page_on].town_num,
@@ -864,7 +864,7 @@ static void put_talk(cDialog& me)
me["str2"].setText(place_str);
}
}
else if (univ.party.talk_save[store_page_on].str_num2 > 0)
else if(univ.party.talk_save[store_page_on].str_num2 > 0)
me["str2"].setText(univ.town.cur_talk().talk_strs[univ.party.talk_save[store_page_on].str_num2]);
}
}
@@ -872,11 +872,11 @@ static void put_talk(cDialog& me)
static bool talk_notes_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
if(item_hit == "done") me.toast(true);
else if(item_hit == "left") {
if (store_page_on == 0)
if(store_page_on == 0)
store_page_on = store_num_i - 1;
else store_page_on--;
} else if(item_hit == "right") {
if (store_page_on == store_num_i - 1)
if(store_page_on == store_num_i - 1)
store_page_on = 0;
else store_page_on++;
} else if(item_hit == "del") {
@@ -893,11 +893,11 @@ void talk_notes()
short i;
store_num_i = 0;
for (i = 0; i < 120; i++)
if (univ.party.talk_save[i].personality != -1)
for(i = 0; i < 120; i++)
if(univ.party.talk_save[i].personality != -1)
store_num_i = i + 1;
store_page_on = 0;
if (store_num_i == 0) {
if(store_num_i == 0) {
ASB("Nothing in your talk journal.");
print_buf();
return;
@@ -909,7 +909,7 @@ void talk_notes()
talkNotes.attachClickHandlers(talk_notes_event_filter, {"done", "left", "right", "del"});
put_talk(talkNotes);
if (store_num_i == 1) {
if(store_num_i == 1) {
talkNotes["left"].hide();
talkNotes["right"].hide();
}
@@ -923,17 +923,17 @@ static bool journal_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
if(item_hit == "done") me.toast(true);
else if(item_hit == "left") {
if (store_page_on == 0)
if(store_page_on == 0)
store_page_on = (store_num_i - 1) / 3;
else store_page_on--;
} else if(item_hit == "right") {
if (store_page_on == (store_num_i - 1) / 3)
if(store_page_on == (store_num_i - 1) / 3)
store_page_on = 0;
else store_page_on++;
}
for (i = 0; i < 3; i++) {
for(i = 0; i < 3; i++) {
std::string n = boost::lexical_cast<std::string>(i + 1);
if ((long)univ.party.journal.size() > i + (store_page_on * 3)) {
if((long)univ.party.journal.size() > i + (store_page_on * 3)) {
me["str" + n].setText(scenario.scen_strs(univ.party.journal[i].str_num + 10));
sprintf((char *)place_str,"Day: %d",univ.party.journal[i].day);
me["day" + n].setText(place_str);
@@ -953,8 +953,8 @@ void journal()
char place_str[256];
store_num_i = 0;
//for (i = 0; i < 120; i++)
//if (univ.party.journal[i].str_num > 0)
//for(i = 0; i < 120; i++)
//if(univ.party.journal[i].str_num > 0)
store_num_i = univ.party.journal.size();//i + 1;
store_page_on = 0;
@@ -963,8 +963,8 @@ void journal()
cDialog journal("event-journal.xml");
journal.attachClickHandlers(journal_event_filter, {"done", "left", "right"});
for (i = 0; i < 3; i++) {
if (univ.party.journal.size() > i) {
for(i = 0; i < 3; i++) {
if(univ.party.journal.size() > i) {
// TODO: Use the cached strings instead of looking them up
std::string n = boost::lexical_cast<std::string>(i + 1);
journal["str" + n].setText(scenario.scen_strs(univ.party.journal[i].str_num + 10));
@@ -972,7 +972,7 @@ void journal()
journal["day" + n].setText(place_str);
}
}
if (store_num_i <= 3) {
if(store_num_i <= 3) {
journal["left"].hide();
journal["right"].hide();
}
@@ -991,19 +991,19 @@ static void give_help(short help1,short help2,cDialog* parent)
bool help_forced = false;
std::string str1,str2;
if (help1 >= 200) {
if(help1 >= 200) {
help_forced = true;
help1 -= 200;
}
if ((PSD[SDF_NO_INSTANT_HELP] > 0) && !help_forced)
if((PSD[SDF_NO_INSTANT_HELP] > 0) && !help_forced)
return;
if (univ.party.help_received[help1] > 0)
if(univ.party.help_received[help1] > 0)
return;
//if (help1 >= 20)
//if(help1 >= 20)
univ.party.help_received[help1] = 1;
append_iarray_pref("ReceivedHelp", help1);
str1 = get_str("help",help1);
if (help2 > 0)
if(help2 > 0)
str2 = get_str("help",help2);
cStrDlog display_strings(str1,str2,"Instant Help",24,PIC_DLOG, parent);
display_strings.setSound(57);