Convert five more dialogs and fix the string choice dialog
(The latter was always returning 0)
This commit is contained in:
56
rsrc/dialogs/edit-boats.xml
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56
rsrc/dialogs/edit-boats.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<field name='town1' top='100' left='214' width='67' height='16'/>
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<field name='town2' top='128' left='214' width='67' height='16'/>
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<field name='town3' top='156' left='214' width='67' height='16'/>
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<field name='town4' top='184' left='214' width='67' height='16'/>
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<field name='town5' top='212' left='214' width='67' height='16'/>
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<field name='town6' top='240' left='214' width='67' height='16'/>
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<field name='x1' top='100' left='329' width='39' height='16'/>
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<field name='x2' top='128' left='329' width='39' height='16'/>
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<field name='x3' top='156' left='329' width='39' height='16'/>
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<field name='x4' top='184' left='329' width='39' height='16'/>
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<field name='x5' top='212' left='329' width='39' height='16'/>
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<field name='x6' top='240' left='329' width='39' height='16'/>
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<field name='y1' top='100' left='410' width='39' height='16'/>
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<field name='y2' top='128' left='410' width='39' height='16'/>
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<field name='y3' top='156' left='410' width='39' height='16'/>
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<field name='y4' top='184' left='410' width='39' height='16'/>
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<field name='y5' top='212' left='410' width='39' height='16'/>
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<field name='y6' top='240' left='410' width='39' height='16'/>
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<button name='okay' type='regular' top='268' left='468'>OK</button>
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<text top='268' left='381' width='75' height='16'/>
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<button name='left' type='left' top='268' left='51'/>
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<button name='right' type='right' top='268' left='114'/>
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<text name='num1' top='100' left='152' width='46' height='14'/>
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<text name='num2' top='128' left='152' width='46' height='14'/>
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<text name='num3' top='156' left='153' width='46' height='14'/>
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<text name='num4' top='184' left='153' width='46' height='14'/>
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<text name='num5' top='211' left='153' width='46' height='14'/>
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<text name='num6' top='239' left='153' width='46' height='14'/>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='17'>Edit Boats</text>
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<text top='25' left='50' width='439' height='39'>
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There can be up to 24 boats in your scenario,
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each of which must start in some town.
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The boats can start as the parties property, if you want.
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If the town is left at -1, the boat won’t exist.
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</text>
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<text top='70' left='199' width='106' height='14'>Town to start in</text>
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<text top='64' left='310' width='76' height='25'>X Location in town</text>
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<text top='64' left='392' width='81' height='26'>Y Location in town</text>
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<text top='100' left='50' width='97' height='14'>Horse number</text>
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<text top='128' left='50' width='97' height='14'>Horse number</text>
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<text top='156' left='51' width='97' height='14'>Horse number</text>
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<text top='184' left='51' width='97' height='14'>Horse number</text>
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<text top='211' left='51' width='97' height='14'>Horse number</text>
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<text top='239' left='51' width='97' height='14'>Horse number</text>
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<text top='64' left='477' width='70' height='26'>Not Party Property</text>
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<led name='owned1' state='off' top='100' left='487'/>
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<led name='owned2' state='off' top='128' left='487'/>
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<led name='owned3' state='off' top='156' left='488'/>
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<led name='owned4' state='off' top='184' left='488'/>
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<led name='owned5' state='off' top='211' left='488'/>
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<led name='owned6' state='off' top='239' left='488'/>
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</dialog>
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60
rsrc/dialogs/edit-horses.xml
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60
rsrc/dialogs/edit-horses.xml
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@@ -0,0 +1,60 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<field name='town1' top='143' left='214' width='67' height='16'/>
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<field name='town2' top='171' left='214' width='67' height='16'/>
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<field name='town3' top='199' left='214' width='67' height='16'/>
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<field name='town4' top='227' left='214' width='67' height='16'/>
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<field name='town5' top='255' left='214' width='67' height='16'/>
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<field name='town6' top='283' left='214' width='67' height='16'/>
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<field name='x1' top='143' left='329' width='39' height='16'/>
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<field name='x2' top='171' left='329' width='39' height='16'/>
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<field name='x3' top='199' left='329' width='39' height='16'/>
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<field name='x4' top='227' left='329' width='39' height='16'/>
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<field name='x5' top='255' left='329' width='39' height='16'/>
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<field name='x6' top='283' left='329' width='39' height='16'/>
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<field name='y1' top='143' left='410' width='39' height='16'/>
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<field name='y2' top='171' left='410' width='39' height='16'/>
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<field name='y3' top='199' left='410' width='39' height='16'/>
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<field name='y4' top='227' left='410' width='39' height='16'/>
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<field name='y5' top='255' left='410' width='39' height='16'/>
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<field name='y6' top='283' left='410' width='39' height='16'/>
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<button name='okay' type='regular' top='309' left='463'>OK</button>
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<button name='left' type='left' top='309' left='52'/>
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<button name='right' type='right' top='309' left='115'/>
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<text name='num1' top='143' left='152' width='46' height='14'/>
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<text name='num2' top='171' left='152' width='46' height='14'/>
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<text name='num3' top='199' left='153' width='46' height='14'/>
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<text name='num4' top='227' left='153' width='46' height='14'/>
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<text name='num5' top='254' left='153' width='46' height='14'/>
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<text name='num6' top='282' left='153' width='46' height='14'/>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='17'>Edit Horses</text>
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<text top='25' left='50' width='439' height='39'>
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There can be up to 24 horses in your scenario,
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each of which must start in some town.
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The horses can start as the parties property, if you want.
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Leave the town at -1 to make the horse not exist.
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</text>
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<text top='65' left='50' width='439' height='41'>
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Note that horses can’t walk over certain terrain types (like floors).
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Be careful not to place horses where they’re stuck and can’t get out.
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This makes them sad.
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</text>
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<text top='113' left='199' width='106' height='14'>Town to start in</text>
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<text top='107' left='310' width='76' height='25'>X Location in town</text>
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<text top='107' left='392' width='81' height='26'>Y Location in town</text>
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<text top='143' left='50' width='97' height='14'>Horse number</text>
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<text top='171' left='50' width='97' height='14'>Horse number</text>
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<text top='199' left='51' width='97' height='14'>Horse number</text>
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<text top='227' left='51' width='97' height='14'>Horse number</text>
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<text top='254' left='51' width='97' height='14'>Horse number</text>
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<text top='282' left='51' width='97' height='14'>Horse number</text>
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<text top='107' left='477' width='70' height='26'>Not Party Property</text>
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<led name='owned1' state='off' top='143' left='488'/>
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<led name='owned2' state='off' top='171' left='488'/>
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<led name='owned3' state='off' top='199' left='488'/>
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<led name='owned4' state='off' top='227' left='488'/>
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<led name='owned5' state='off' top='254' left='488'/>
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<led name='owned6' state='off' top='282' left='488'/>
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</dialog>
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63
rsrc/dialogs/edit-item-shortcut.xml
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63
rsrc/dialogs/edit-item-shortcut.xml
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@@ -0,0 +1,63 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<field name='item1' top='188' left='73' width='39' height='16'/>
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<field name='item2' top='216' left='73' width='39' height='16'/>
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<field name='item3' top='244' left='73' width='39' height='16'/>
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<field name='item4' top='272' left='73' width='39' height='16'/>
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<field name='item5' top='300' left='73' width='39' height='16'/>
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<field name='item6' top='188' left='309' width='39' height='16'/>
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<field name='item7' top='216' left='309' width='39' height='16'/>
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<field name='item8' top='244' left='309' width='39' height='16'/>
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<field name='item9' top='272' left='309' width='39' height='16'/>
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<field name='item10' top='300' left='309' width='39' height='16'/>
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<field name='odds1' top='188' left='192' width='39' height='16'/>
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<field name='odds2' top='216' left='192' width='39' height='16'/>
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<field name='odds3' top='244' left='192' width='39' height='16'/>
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<field name='odds4' top='272' left='192' width='39' height='16'/>
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<field name='odds5' top='300' left='192' width='39' height='16'/>
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<field name='odds6' top='188' left='428' width='39' height='16'/>
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<field name='odds7' top='216' left='428' width='39' height='16'/>
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<field name='odds8' top='244' left='428' width='39' height='16'/>
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<field name='odds9' top='272' left='428' width='39' height='16'/>
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<field name='odds10' top='300' left='428' width='39' height='16'/>
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<field name='ter' top='113' left='410' width='42' height='17'/>
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<button name='okay' type='regular' top='334' left='462'>OK</button>
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<button name='cancel' type='regular' top='334' left='396' def-key='esc'>Cancel</button>
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<button name='right' type='right' top='334' left='73' def-key='right'/>
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<button name='left' type='left' top='334' left='10' def-key='left'/>
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<text name='num' top='115' left='211' width=' 46' height='14'/>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='20'>Item Placement Shortcuts</text>
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<text top='25' left='50' width='439' height='40'>
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You can design shortcuts for automatic placement of items in towns.
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When editing towns, if you select the Place Automatic Items menu item,
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the edit will randomly place items you specify in terrain types you specify.
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</text>
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<text top='66' left='50' width='439' height='41'>
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Enter the terrain type to get the items,
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the numbers of the items to place,
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and the percentage chance (0-100) that the item is places there.
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For more details, see the documentation.
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</text>
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<text top='115' left='50' width='155' height='14'>Item shortcut number:</text>
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<text top='115' left='269' width='136' height='14'>Terrain type number:</text>
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<text top='154' left='50' width='98' height='26'>Number of item to place:</text>
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<text top='154' left='159' width='119' height='26'>Chance of placing: (0-100%)</text>
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<text top='154' left='286' width='99' height='36'>Number of item to place:</text>
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<text top='154' left='395' width='119' height='26'>Chance of placing: (0-100%)</text>
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<led name='owned' state='off' top='138' left='215'/>
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<text top='134' left=' 50' width='155' height='14'>Items are always property:</text>
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<text top='134' left='277' width='297' height='14'>(Leave this at -1 for no shortcut.)</text>
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<button name='choose-ter' type='regular' top='110' left='458'>Choose</button>
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<button name='choose-item1' type='regular' top='185' left='118'>Choose</button>
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<button name='choose-item2' type='regular' top='213' left='118'>Choose</button>
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<button name='choose-item3' type='regular' top='241' left='118'>Choose</button>
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<button name='choose-item4' type='regular' top='270' left='118'>Choose</button>
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<button name='choose-item5' type='regular' top='298' left='118'>Choose</button>
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<button name='choose-item6' type='regular' top='185' left='354'>Choose</button>
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<button name='choose-item7' type='regular' top='213' left='354'>Choose</button>
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<button name='choose-item8' type='regular' top='241' left='354'>Choose</button>
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<button name='choose-item9' type='regular' top='270' left='354'>Choose</button>
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<button name='choose-item10' type='regular' top='298' left='354'>Choose</button>
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</dialog>
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42
rsrc/dialogs/edit-save-rects.xml
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42
rsrc/dialogs/edit-save-rects.xml
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@@ -0,0 +1,42 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<field name='town1' top='161' left='214' width='67' height='16'/>
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<field name='top1' top='161' left='293' width='39' height='16'/>
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<field name='left1' top='161' left='343' width='39' height='16'/>
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<field name='bottom1' top='161' left='393' width='39' height='16'/>
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<field name='right1' top='161' left='443' width='39' height='16'/>
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<field name='town2' top='189' left='214' width='67' height='16'/>
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<field name='top2' top='189' left='293' width='39' height='16'/>
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<field name='left2' top='189' left='343' width='39' height='16'/>
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<field name='bottom2' top='189' left='393' width='39' height='16'/>
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<field name='right2' top='189' left='443' width='39' height='16'/>
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<field name='town3' top='217' left='214' width='67' height='16'/>
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<field name='top3' top='217' left='293' width='39' height='16'/>
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<field name='left3' top='217' left='343' width='39' height='16'/>
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<field name='bottom3' top='217' left='393' width='39' height='16'/>
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<field name='right3' top='217' left='443' width='39' height='16'/>
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<button name='okay' type='regular' top='248' left='413'>OK</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='44'>Save Items Rectangles</text>
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<text top='25' left='50' width='438' height='53'>
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There can be areas in towns where items left there are remembered,
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even after the party leaves town.
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Enter the numbers of the towns where items are saved (-1 means no area),
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and the rectangles where the items left are remembered.
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</text>
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<text top='79' left='50' width='438' height='54'>
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if the party leaves the given town with an item on the ground inside the given rectangle,
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the item will still be there when they get back.
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If the item is not inside the rectangle, it is lost.
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Note that the three towns must be different.
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</text>
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<text top='164' left='50' width='153' height='14'>Items save rectangle 1</text>
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<text top='192' left='50' width='153' height='14'>Items save rectangle 2</text>
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<text top='220' left='50' width='153' height='14'>Items save rectangle 3</text>
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<text top='139' left='211' width='70' height='14'>Town num.</text>
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<text top='139' left='290' width='38' height='14'>Top</text>
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<text top='139' left='344' width='38' height='14'>Left</text>
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<text top='139' left='389' width='47' height='14'>Bottom</text>
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<text top='139' left='441' width='40' height='14'>Right</text>
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</dialog>
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51
rsrc/dialogs/edit-town-varying.xml
Normal file
51
rsrc/dialogs/edit-town-varying.xml
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@@ -0,0 +1,51 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<field name='town1' top='130' left='146' width='67' height='16'/>
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<field name='town2' top='158' left='146' width='67' height='16'/>
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<field name='town3' top='186' left='146' width='67' height='16'/>
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<field name='town4' top='214' left='146' width='67' height='16'/>
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<field name='town5' top='242' left='146' width='67' height='16'/>
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<field name='town6' top='270' left='146' width='67' height='16'/>
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<field name='town7' top='298' left='146' width='67' height='16'/>
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<field name='town8' top='326' left='146' width='67' height='16'/>
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<field name='town9' top='354' left='146' width='67' height='16'/>
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<field name='town10' top='382' left='146' width='67' height='16'/>
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<field name='flag1-x' top='130' left='258' width='40' height='16'/>
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<field name='flag2-x' top='158' left='258' width='40' height='16'/>
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<field name='flag3-x' top='186' left='258' width='40' height='16'/>
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<field name='flag4-x' top='214' left='258' width='40' height='16'/>
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<field name='flag5-x' top='242' left='258' width='40' height='16'/>
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<field name='flag6-x' top='270' left='258' width='40' height='16'/>
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<field name='flag7-x' top='298' left='258' width='40' height='16'/>
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<field name='flag8-x' top='326' left='258' width='40' height='16'/>
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<field name='flag9-x' top='354' left='258' width='40' height='16'/>
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<field name='flag10-x' top='382' left='258' width='40' height='16'/>
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<field name='flag1-y' top='130' left='344' width='40' height='16'/>
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<field name='flag2-y' top='158' left='344' width='40' height='16'/>
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<field name='flag3-y' top='186' left='344' width='40' height='16'/>
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<field name='flag4-y' top='214' left='344' width='40' height='16'/>
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<field name='flag5-y' top='242' left='344' width='40' height='16'/>
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<field name='flag6-y' top='270' left='344' width='40' height='16'/>
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<field name='flag7-y' top='298' left='344' width='40' height='16'/>
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<field name='flag8-y' top='326' left='344' width='40' height='16'/>
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<field name='flag9-y' top='354' left='344' width='40' height='16'/>
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<field name='flag10-y' top='382' left='344' width='40' height='16'/>
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<button name='okay' type='regular' top='379' left='419'>OK</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='44'>Variable Town Entry</text>
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<text top='25' left='50' width='439' height='40'>
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When the party enters a town,
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you can have the exact town entered vary,
|
||||
depending on circumstances.
|
||||
To do this, specify a town number below,
|
||||
and the Stuff Done flag to add to the town number when that town is entered.
|
||||
</text>
|
||||
<text top='68' left='50' width='439' height='27'>
|
||||
Leave the town at -1 for this to have no effect.
|
||||
For more information on how this works, see the documentation.
|
||||
</text>
|
||||
<text top='102' left='131' width='100' height='14'>Town entered</text>
|
||||
<text top='96' left='235' width='96' height='25'>Stuff Done Flag to add X</text>
|
||||
<text top='96' left='329' width='96' height='25'>Stuff Done Flag to add Y</text>
|
||||
</dialog>
|
Reference in New Issue
Block a user