Both the game and the scenario editor now properly load a scenario.

This means that the game can in fact be played – though saving is not currently operational.

git-svn-id: http://openexile.googlecode.com/svn/trunk@32 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-25 22:50:58 +00:00
parent 3ba7021543
commit d3be0c107e
41 changed files with 1790 additions and 1638 deletions

View File

@@ -46,16 +46,16 @@ void set_terrain_blocked()
terrain_blocked[i] = scenario.ter_types[i].blockage;
}
short dist(location p1,location p2)
{
return s_sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
}
short vdist(location p1,location p2) {
short i,j;
i = abs((short) (p1.x - p2.x)); j = abs((short) (p1.y - p2.y));
return max(i,j);
}
//short dist(location p1,location p2)
//{
// return s_sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
//}
//
//short vdist(location p1,location p2) {
// short i,j;
// i = abs((short) (p1.x - p2.x)); j = abs((short) (p1.y - p2.y));
// return max(i,j);
//}
Boolean adjacent(location p1,location p2)
{