Both the game and the scenario editor now properly load a scenario.
This means that the game can in fact be played – though saving is not currently operational. git-svn-id: http://openexile.googlecode.com/svn/trunk@32 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -18,6 +18,7 @@
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#include "soundtool.h"
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#include "gamma.h"
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#include "mathutil.h"
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#include "dlgutil.h"
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#include "boe.party.h"
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#include "boe.town.h"
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@@ -82,6 +83,7 @@ extern Boolean modeless_exists[18];
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//extern dlg_filter_t give_pc_info_event_filter,alch_choice_event_filter,pc_graphic_event_filter,pc_name_event_filter;
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//extern dlg_filter_t give_reg_info_event_filter,do_registration_event_filter,display_spells_event_filter;
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//extern dlg_filter_t display_skills_event_filter,pick_spell_event_filter,prefs_event_filter,fancy_choice_dialog_event_filter;
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extern bool show_startup_splash;
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RgnHandle clip_region;
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@@ -286,7 +288,8 @@ void adjust_window_mode()
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if (in_startup_mode == TRUE)
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draw_startup(0);
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if (in_startup_mode == FALSE)
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refresh_screen(0);
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//refresh_screen(0);
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redraw_screen();
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}
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if (text_sbar != NULL) {
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MoveControl(text_sbar,ul.h + 546,ul.v + 283);
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@@ -404,7 +407,7 @@ void plop_fancy_startup()
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init_startup();
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if(!PSD[SDF_SKIP_STARTUP]){
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if(show_startup_splash){
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//init_anim(0);
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pict_to_draw = GetPicture(3000);
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