Both the game and the scenario editor now properly load a scenario.
This means that the game can in fact be played – though saving is not currently operational. git-svn-id: http://openexile.googlecode.com/svn/trunk@32 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -20,6 +20,7 @@
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#include "boe.graphutil.h"
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#include "boe.main.h"
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#include "mathutil.h"
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#include "dlgutil.h"
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//extern party_record_type party;
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//extern pc_record_type ADVEN[6];
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@@ -49,7 +50,7 @@ extern location spell_targets[8];
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extern Boolean web,crate,barrel,fire_barrier,force_barrier,quickfire,force_wall,fire_wall,antimagic,scloud,ice_wall,blade_wall;
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extern Boolean sleep_field,in_scen_debug;
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extern Boolean fast_bang;
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extern unsigned char misc_i[64][64],sfx[64][64];
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//extern unsigned char misc_i[64][64],sfx[64][64];
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extern short store_current_pc;
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extern short refer_mage[62],refer_priest[62];
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extern location monster_targs[T_M];
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@@ -307,8 +308,8 @@ void start_outdoor_combat(cOutdoors::cCreature encounter,unsigned char in_which_
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for (i = 0; i < 48; i++)
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for (j = 0; j < 48; j++) {
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univ.town.explored[i][j] = 0;
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misc_i[i][j] = 0;
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sfx[i][j] = 0;
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univ.out.misc_i[i][j] = 0;
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univ.out.sfx[i][j] = 0;
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}
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univ.town.town->in_town_rect = town_rect;
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