Both the game and the scenario editor now properly load a scenario.
This means that the game can in fact be played – though saving is not currently operational. git-svn-id: http://openexile.googlecode.com/svn/trunk@32 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -97,6 +97,8 @@
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91AC620C0FA2853700EEAE67 /* creatlist.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 91AC620A0FA2853700EEAE67 /* creatlist.cpp */; };
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91AC620D0FA2853700EEAE67 /* creatlist.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 91AC620A0FA2853700EEAE67 /* creatlist.cpp */; };
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91AC65520FA3441B00EEAE67 /* universe.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 91AC61C50FA2729900EEAE67 /* universe.cpp */; };
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91B3EF1E0F969C4B00BF5B67 /* Carbon.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 2BF04DE80BF7A6FE006C0831 /* Carbon.framework */; };
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@@ -1014,6 +1016,7 @@
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91AC60820FA26A3B00EEAE67 /* regtown.cpp in Sources */,
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91AC60AA0FA26C1B00EEAE67 /* tmpltown.cpp in Sources */,
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91AC620D0FA2853700EEAE67 /* creatlist.cpp in Sources */,
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91AC65AD0FA34AC600EEAE67 /* universe.cpp in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@@ -1054,6 +1057,7 @@
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91AC60810FA26A3B00EEAE67 /* regtown.cpp in Sources */,
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91AC60A90FA26C1B00EEAE67 /* tmpltown.cpp in Sources */,
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91AC620C0FA2853700EEAE67 /* creatlist.cpp in Sources */,
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91AC65520FA3441B00EEAE67 /* universe.cpp in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@@ -1146,10 +1150,6 @@
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2BF04AC50BF518D4006C0831 /* Debug */ = {
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buildSettings = {
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ARCHS = (
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COPY_PHASE_STRIP = NO;
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FRAMEWORK_SEARCH_PATHS = (
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"$(inherited)",
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@@ -1180,10 +1180,6 @@
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2BF04AC60BF518D4006C0831 /* Release */ = {
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buildSettings = {
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ARCHS = (
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COPY_PHASE_STRIP = YES;
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FRAMEWORK_SEARCH_PATHS = (
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"$(inherited)",
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@@ -1267,7 +1263,6 @@
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91B3EF1B0F969C2300BF5B67 /* Debug */ = {
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buildSettings = {
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ARCHS = ppc;
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COPY_PHASE_STRIP = NO;
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FRAMEWORK_SEARCH_PATHS = (
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"$(inherited)",
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@@ -1298,7 +1293,6 @@
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91B3EF1C0F969C2300BF5B67 /* Release */ = {
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buildSettings = {
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ARCHS = ppc;
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COPY_PHASE_STRIP = YES;
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DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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FRAMEWORK_SEARCH_PATHS = (
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@@ -1328,10 +1322,6 @@
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buildSettings = {
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ARCHS = (
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CONFIGURATION_BUILD_DIR = "$(BUILD_DIR)/$(CONFIGURATION)/Scenario Editor";
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COPY_PHASE_STRIP = NO;
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FRAMEWORK_SEARCH_PATHS = (
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@@ -1367,10 +1357,6 @@
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91B3EF430F969F0100BF5B67 /* Release */ = {
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buildSettings = {
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ARCHS = (
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ppc,
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);
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CONFIGURATION_BUILD_DIR = "$(BUILD_DIR)/$(CONFIGURATION)/Scenario Editor";
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COPY_PHASE_STRIP = YES;
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DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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