- Made add_string_to_buf accept a string rather than a char*, and began to take advantage of this.

- Added an operator[] to cParty; I intend to get rid of the ADVEN macro eventually in favour of accessing PCs with the operator
- Added using cMonster::operator= to cCreature, because this will be needed once I rearrange these two structures.
- Added an operator= to the cPopulation type, so that the "monst.dudes[...]" redundancy can be avoide.
- Added outdoors and towns members to the scenario class for future use (they will old all the outdoor sections and towns, respectively, from the current scenario)

git-svn-id: http://openexile.googlecode.com/svn/trunk@81 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-30 03:36:41 +00:00
parent 5c91bc4062
commit d2d88311db
11 changed files with 31 additions and 31 deletions

View File

@@ -39,7 +39,7 @@ public:
unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
unsigned char town_size[200];
unsigned char town_hidden[200];
short flag_a;
short flag_a; // TODO: Remove these flags
short intro_mess_pic,intro_mess_len;
location where_start,out_sec_start,out_start;
short which_town_start;
@@ -88,6 +88,8 @@ public:
char spec_item_strs[50][256];
char spec_strs[100][256];
FSSpec scen_file; // transient
cOutdoors* outdoors;
cTown* towns;
char(& scen_strs(short i))[256];
cScenario& operator = (legacy::scenario_data_type& old);