- Made add_string_to_buf accept a string rather than a char*, and began to take advantage of this.

- Added an operator[] to cParty; I intend to get rid of the ADVEN macro eventually in favour of accessing PCs with the operator
- Added using cMonster::operator= to cCreature, because this will be needed once I rearrange these two structures.
- Added an operator= to the cPopulation type, so that the "monst.dudes[...]" redundancy can be avoide.
- Added outdoors and towns members to the scenario class for future use (they will old all the outdoor sections and towns, respectively, from the current scenario)

git-svn-id: http://openexile.googlecode.com/svn/trunk@81 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-30 03:36:41 +00:00
parent 5c91bc4062
commit d2d88311db
11 changed files with 31 additions and 31 deletions

View File

@@ -184,6 +184,7 @@ public:
class cCreature : public cMonster {
public:
using cMonster::operator=;
cMonster m_d; // TODO: Delete this member in favour of the inherited fields
unsigned long id;
m_num_t number; // TODO: This appears to be a duplicate of cMonster::m_num (ie it's used for the same thing)