replay movement actions
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@@ -8,6 +8,8 @@
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void init_screen_locs();
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bool prime_time();
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bool handle_action(const sf::Event& event);
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void advance_time(bool did_something, bool need_redraw, bool need_reprint);
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void handle_move(location destination, bool& did_something, bool& need_redraw, bool& need_reprint);
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void handle_monster_actions(bool& need_redraw, bool& need_reprint);
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bool someone_awake();
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void handle_menu_spell(short spell_picked,short spell_type) ;
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