Stop storing preferences and legacy flags in the saved game
- Nuke global preference variables (they're now fetched with get_xxx_pref whenever needed) - Nuke magic SDFs that store preferences and other info - The only preferences now stored in the saved game are those related to difficulty - play_sound no longer takes an option repeat parameter, but instead takes a delay which will be used if sounds are disabled - SDF array increased to 350x50 - When saving a legacy scenario, a dialog is shown to remind you to update and to allow you to clear the legacy flag
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@@ -23,7 +23,6 @@ void put_party_stats();
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void edit_party();
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void pick_preferences();
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void save_prefs(bool resetHelp = false);
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void load_prefs();
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void tip_of_day();
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short pick_a_scen();
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short pick_prefab_scen();
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