Update readme

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2015-09-24 10:00:56 -04:00
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@@ -71,20 +71,29 @@ Again with Homebrew, you may also need to add the following to Apple LLVM Custom
Compiler Flags -> Other C++ Flags:
-isystem/usr/local/Cellar/boost/1.57.0/include
Notes and oddities:
- The XCode build uses SFML frameworks, while the scons build on the Mac uses
SFML dynamic libraries.
- On Windows, scons assumes that Boost is statically linked and thus does not copy
the dlls into the program directory. However, on the Mac, scons links dynamically with
Boost.
Helpful Links
-------------
* [Jenkins Server](http://te.calref.net:8080/) - Runs a build after
every push
every push
* [BoE Forum at Spiderweb
Software](http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-
of-exile/)
Software](http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-
of-exile/)
* [Original Game
Source](http://www.spiderwebsoftware.com/blades/opensource.html) - Where
it all began. Warning: Terrifying code.
Source](http://www.spiderwebsoftware.com/blades/opensource.html) - Where
it all began. Warning: Terrifying code.
* [Ormus's Code](http://info.wsisiz.edu.pl/~kowalsg0/) - The basis for
most, if not all, of the Win32 work.
most, if not all, of the older Win32 work (prior to the SFML port).
However, the current Win32 code is not based on it anymore.
* [Experimental Builds](http://celmin.pwcsite.com/oboe/?C=M;O=D) - will be put
up whenever Celtic Minstrel feels like it.
up whenever Celtic Minstrel feels like it.
* [Blades File Dump](http://blades.calref.net/) - A spot to quickly add
project files; mostly contains older binaries from the Google Code page.
project files; mostly contains older binaries from the Google Code page.