Update readme
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25
README.md
25
README.md
@@ -71,20 +71,29 @@ Again with Homebrew, you may also need to add the following to Apple LLVM Custom
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Compiler Flags -> Other C++ Flags:
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-isystem/usr/local/Cellar/boost/1.57.0/include
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Notes and oddities:
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- The XCode build uses SFML frameworks, while the scons build on the Mac uses
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SFML dynamic libraries.
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- On Windows, scons assumes that Boost is statically linked and thus does not copy
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the dlls into the program directory. However, on the Mac, scons links dynamically with
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Boost.
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Helpful Links
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-------------
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* [Jenkins Server](http://te.calref.net:8080/) - Runs a build after
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every push
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every push
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* [BoE Forum at Spiderweb
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Software](http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-
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of-exile/)
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Software](http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-
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of-exile/)
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* [Original Game
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Source](http://www.spiderwebsoftware.com/blades/opensource.html) - Where
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it all began. Warning: Terrifying code.
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Source](http://www.spiderwebsoftware.com/blades/opensource.html) - Where
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it all began. Warning: Terrifying code.
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* [Ormus's Code](http://info.wsisiz.edu.pl/~kowalsg0/) - The basis for
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most, if not all, of the Win32 work.
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most, if not all, of the older Win32 work (prior to the SFML port).
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However, the current Win32 code is not based on it anymore.
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* [Experimental Builds](http://celmin.pwcsite.com/oboe/?C=M;O=D) - will be put
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up whenever Celtic Minstrel feels like it.
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up whenever Celtic Minstrel feels like it.
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* [Blades File Dump](http://blades.calref.net/) - A spot to quickly add
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project files; mostly contains older binaries from the Google Code page.
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project files; mostly contains older binaries from the Google Code page.
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