Fix indentation

This commit is contained in:
2015-01-26 12:13:03 -05:00
parent 128a137b1c
commit d107fd9750
2 changed files with 66 additions and 61 deletions

View File

@@ -2081,24 +2081,26 @@ bool handle_keystroke(sf::Event& event){
case 'P': spell_forced = true; j = 1; break;
case 'p': j = 1; break;
case 'l': j = 2; break;
case 'r': if(overall_mode != MODE_OUTDOORS) return false;
case 'r':
if(overall_mode != MODE_OUTDOORS) return false;
j = 3;
break;
case 't': if(overall_mode == MODE_TOWN)
j = 3;
case 't':
if(overall_mode == MODE_TOWN)
j = 3;
else return false;
break;
case 'A':if(overall_mode == MODE_TOWN) {
pass_point.x = 1000 + ul.x;
pass_event.mouseButton.x = pass_point.x;
pass_event.mouseButton.y = pass_point.y;
are_done = handle_action(pass_event);
}
else {
add_string_to_buf("Alchemy: In town only.");
print_buf();
return false;
}
case 'A':
if(overall_mode == MODE_TOWN) {
pass_point.x = 1000 + ul.x;
pass_event.mouseButton.x = pass_point.x;
pass_event.mouseButton.y = pass_point.y;
are_done = handle_action(pass_event);
} else {
add_string_to_buf("Alchemy: In town only.");
print_buf();
return false;
}
break;
case 'w':
if(overall_mode == MODE_COMBAT)
@@ -2115,13 +2117,16 @@ bool handle_keystroke(sf::Event& event){
return false;
}
break;
case 'd': if(overall_mode != MODE_COMBAT) return false;
case 'd':
if(overall_mode != MODE_COMBAT) return false;
j = 3;
break;
case 'g': if(overall_mode == MODE_OUTDOORS) return false;
case 'g':
if(overall_mode == MODE_OUTDOORS) return false;
j = 4;
break;
case 'f': if(overall_mode != MODE_TOWN) return false;
case 'f':
if(overall_mode != MODE_TOWN) return false;
j = 6;
break;
}

View File

@@ -1007,51 +1007,51 @@ static bool prefs_event_filter (cDialog& me, std::string id, eKeyMod) {
did_cancel = true;
}
if(!did_cancel) {
std::string cur_display_mode = dynamic_cast<cLedGroup&>(me["display"]).getSelected();
// TODO: Make an enum for the display mode
if(cur_display_mode == "mid") display_mode = 0;
else if(cur_display_mode == "tl") display_mode = 1;
else if(cur_display_mode == "tr") display_mode = 2;
else if(cur_display_mode == "bl") display_mode = 3;
else if(cur_display_mode == "br") display_mode = 4;
else if(cur_display_mode == "win") display_mode = 5;
PSD[SDF_NO_MAPS] = dynamic_cast<cLed&>(me["nomaps"]).getState() != led_off;
PSD[SDF_NO_SOUNDS] = dynamic_cast<cLed&>(me["nosound"]).getState() != led_off;
play_sounds = !PSD[SDF_NO_SOUNDS];
PSD[SDF_NO_FRILLS] = dynamic_cast<cLed&>(me["nofrills"]).getState() != led_off;
PSD[SDF_ROOM_DESCS_AGAIN] = dynamic_cast<cLed&>(me["repeatdesc"]).getState() != led_off;
PSD[SDF_NO_INSTANT_HELP] = dynamic_cast<cLed&>(me["nohelp"]).getState() != led_off;
PSD[SDF_EASY_MODE] = dynamic_cast<cLed&>(me["easier"]).getState() != led_off;
PSD[SDF_LESS_WANDER_ENC] = dynamic_cast<cLed&>(me["lesswm"]).getState() != led_off;
PSD[SDF_NO_TER_ANIM] = dynamic_cast<cLed&>(me["noanim"]).getState() != led_off;
PSD[SDF_NO_SHORE_FRILLS] = dynamic_cast<cLed&>(me["noshore"]).getState() != led_off;
show_startup_splash = dynamic_cast<cLed&>(me["skipsplash"]).getState() == led_off;
std::string speed = dynamic_cast<cLedGroup&>(me["speed"]).getSelected();
/* TODO: Should I add these additional preferences from Windows?
party.stuff_done[SDF_NO_TARGET_LINE] = cd_get_led(1099,50);
party.stuff_done[SDF_LESS_SOUND] = cd_get_led(1099,52);
party.stuff_done[SDF_FASTER_BOOM_SPACES] = cd_get_led(1099,56);
party.stuff_done[SDF_ASK_ABOUT_TEXT_BOX] = cd_get_led(1099,60);
*/
// TODO: NO_SOUNDS and NO_MAPS preferences are stored in two different places
if(speed == "fast")
PSD[SDF_GAME_SPEED] = 0;
else if(speed == "med")
PSD[SDF_GAME_SPEED] = 1;
else if(speed == "slow")
PSD[SDF_GAME_SPEED] = 2;
else if(speed == "snail")
PSD[SDF_GAME_SPEED] = 3;
if(dynamic_cast<cLed&>(me["resethelp"]).getState() == led_red) {
for(i = 0; i < 120; i++)
univ.party.help_received[i] = 0;
reset_help = true;
}
if(!did_cancel) {
std::string cur_display_mode = dynamic_cast<cLedGroup&>(me["display"]).getSelected();
// TODO: Make an enum for the display mode
if(cur_display_mode == "mid") display_mode = 0;
else if(cur_display_mode == "tl") display_mode = 1;
else if(cur_display_mode == "tr") display_mode = 2;
else if(cur_display_mode == "bl") display_mode = 3;
else if(cur_display_mode == "br") display_mode = 4;
else if(cur_display_mode == "win") display_mode = 5;
PSD[SDF_NO_MAPS] = dynamic_cast<cLed&>(me["nomaps"]).getState() != led_off;
PSD[SDF_NO_SOUNDS] = dynamic_cast<cLed&>(me["nosound"]).getState() != led_off;
play_sounds = !PSD[SDF_NO_SOUNDS];
PSD[SDF_NO_FRILLS] = dynamic_cast<cLed&>(me["nofrills"]).getState() != led_off;
PSD[SDF_ROOM_DESCS_AGAIN] = dynamic_cast<cLed&>(me["repeatdesc"]).getState() != led_off;
PSD[SDF_NO_INSTANT_HELP] = dynamic_cast<cLed&>(me["nohelp"]).getState() != led_off;
PSD[SDF_EASY_MODE] = dynamic_cast<cLed&>(me["easier"]).getState() != led_off;
PSD[SDF_LESS_WANDER_ENC] = dynamic_cast<cLed&>(me["lesswm"]).getState() != led_off;
PSD[SDF_NO_TER_ANIM] = dynamic_cast<cLed&>(me["noanim"]).getState() != led_off;
PSD[SDF_NO_SHORE_FRILLS] = dynamic_cast<cLed&>(me["noshore"]).getState() != led_off;
show_startup_splash = dynamic_cast<cLed&>(me["skipsplash"]).getState() == led_off;
std::string speed = dynamic_cast<cLedGroup&>(me["speed"]).getSelected();
/* TODO: Should I add these additional preferences from Windows?
party.stuff_done[SDF_NO_TARGET_LINE] = cd_get_led(1099,50);
party.stuff_done[SDF_LESS_SOUND] = cd_get_led(1099,52);
party.stuff_done[SDF_FASTER_BOOM_SPACES] = cd_get_led(1099,56);
party.stuff_done[SDF_ASK_ABOUT_TEXT_BOX] = cd_get_led(1099,60);
*/
// TODO: NO_SOUNDS and NO_MAPS preferences are stored in two different places
if(speed == "fast")
PSD[SDF_GAME_SPEED] = 0;
else if(speed == "med")
PSD[SDF_GAME_SPEED] = 1;
else if(speed == "slow")
PSD[SDF_GAME_SPEED] = 2;
else if(speed == "snail")
PSD[SDF_GAME_SPEED] = 3;
if(dynamic_cast<cLed&>(me["resethelp"]).getState() == led_red) {
for(i = 0; i < 120; i++)
univ.party.help_received[i] = 0;
reset_help = true;
}
save_maps = 1 - PSD[SDF_NO_MAPS];
give_delays = PSD[SDF_NO_FRILLS];
save_prefs(reset_help);
}
save_maps = 1 - PSD[SDF_NO_MAPS];
give_delays = PSD[SDF_NO_FRILLS];
save_prefs(reset_help);
return true;
}