Use the extra boom type for magic damage and add special node support for super-huge booms

(Like the one when you destroy a slime pool in Exile III.)
This commit is contained in:
2015-01-26 19:31:52 -05:00
parent 7e341be73d
commit d0ea2064c5
4 changed files with 10 additions and 6 deletions

View File

@@ -154,7 +154,7 @@ X coordinate of space
Y coordinate of space
Unused
0 - fire, 1 - elec., 2 - telep.
Unused
0 - normal, 1 - huge
Unused
Special to Jump To
--------------------