shop: make "Block ... damages" coherent with damage_pc.
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@@ -864,8 +864,13 @@ std::string get_item_interesting_string(cItem item) {
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case eItemType::HELM:
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case eItemType::HELM:
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case eItemType::GLOVES:
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case eItemType::GLOVES:
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case eItemType::SHIELD_2:
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case eItemType::SHIELD_2:
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case eItemType::BOOTS: // TODO: Verify that this is displayed correctly
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case eItemType::BOOTS: // coherent with damage_pc
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sout << "Blocks " << item.item_level + ((item.protection > 0) ? 1 : 0) << '-' << item.item_level + item.protection << " damage";
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sout << "Blocks "
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<< 1 + (item.bonus>0 ? 1 : item.bonus) + (item.protection > 0 ? 1 : item.protection)
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<< '-'
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<< item.item_level + (item.bonus>=0 ? item.bonus : -1) +
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(item.protection>=0 ? item.protection : -1)
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<< " damage";
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break;
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break;
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case eItemType::BOW:
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case eItemType::BOW:
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case eItemType::CROSSBOW:
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case eItemType::CROSSBOW:
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