Fix/update the edit placed monster dialogs

- Also, edit monster dialog now shows default facial pic
This commit is contained in:
2015-01-23 13:37:47 -05:00
parent 72dfea868f
commit cf85ea7f5a
12 changed files with 93 additions and 78 deletions

View File

@@ -19,8 +19,9 @@
Number of town special node to call when creature is killed:
(-1 for none)
</text>
<button name='editdeath' type='large' top='294' left='360'>Create/Edit</button>
<text top='322' left='25' width='230' height='40'>
Stuff done flag creatures life is linked to:
Stuff done flag creature's life is linked to:
(0 - alive,
1 - dead),
if either is -1, this is ignored.
@@ -33,34 +34,22 @@
<text name='num' top='7' left='454' width='50' height='15'/>
<text size='large' top='49' left='9' width='130' height='17'>Creature timing:</text>
<group name='time'>
<led name='time1' top='74' left='290' width='100'>Always here</led>
<led name='time2' top='90' left='290' width='110'>Appear on given day</led>
<led name='time3' top='106' left='290' width='100'>Disappear on day</led>
<led name='time4' top='74' left='420' width='100'>Sometimes here A</led>
<led name='time5' top='90' left='420' width='100'>Sometimes here B</led>
<led name='time6' top='106' left='420' width='100'>Sometimes here C</led>
<led name='time7' top='74' left='549' width='100'>Appear when event</led>
<led name='time8' top='90' left='549' width='120'>Disappear when event</led>
<led name='time9' top='106' left='549' width='120'>Appear after town dies</led>
<led name='time1' top='74' left='150' width='100'>Always here</led>
<led name='time2' top='90' left='150' width='110'>Appear on given day</led>
<led name='time3' top='106' left='150' width='100'>Disappear on day</led>
<led name='time4' top='74' left='280' width='100'>Sometimes here A</led>
<led name='time5' top='90' left='280' width='100'>Sometimes here B</led>
<led name='time6' top='106' left='280' width='100'>Sometimes here C</led>
<led name='time7' top='74' left='409' width='100'>Appear when event</led>
<led name='time8' top='90' left='409' width='120'>Disappear when event</led>
<led name='time9' top='106' left='409' width='120'>Appear after town dies</led>
</group>
<group name='group'>
<led name='group0' top='220' left='77'>None</led>
<led name='group1' top='236' left='77'>1</led>
<led name='group2' top='252' left='77'>2</led>
<led name='group3' top='220' left='165'>3</led>
<led name='group4' top='236' left='165'>4</led>
<led name='group5' top='252' left='165'>5</led>
<led name='group6' top='220' left='254'>6</led>
<led name='group7' top='236' left='254'>7</led>
<led name='group8' top='252' left='254'>8</led>
<led name='group9' top='220' left='346'>9</led>
<led name='group10' top='236' left='346'>10</led>
</group>
<text top='203' left='372' width='195' height='78'>
A creature which is part of a special group does not exist until its created by a special encounter
<field name='group' tab-order='3' type='uint' top='205' left='397' width='50' height='16'/>
<text top='203' left='25' width='363' height='68'>
What special encounter group is this creature a part of? (0 - none)<br/><br/>
A creature which is part of a special group does not exist until it's created by a special encounter
(like special node type One-Time Place Town Encounter).
</text>
<text top='203' left='25' width='343' height='15'>What special encounter group is this creature a part of?</text>
<text top='133' left='301' width='222' height='44'>
For an explanation on how event codes work,
see the chapter in the instructions on the passing of time.