Fix/update the edit placed monster dialogs
- Also, edit monster dialog now shows default facial pic
This commit is contained in:
@@ -20,7 +20,7 @@
|
||||
<field name='sides2' top='173' left='410' width='52' height='16'/>
|
||||
<field name='dice3' top='197' left='350' width='52' height='16'/>
|
||||
<field name='sides3' top='197' left='410' width='52' height='16'/>
|
||||
<field name='talk' top='276' left='168' width='77' height='16'/>
|
||||
<field name='talk' top='276' left='138' width='77' height='16'/>
|
||||
<field name='treas' top='273' left='513' width='55' height='16'/>
|
||||
<button name='okay' type='regular' top='367' left='600'>OK</button>
|
||||
<button name='cancel' type='regular' def-key='esc' top='367' left='527'>Cancel</button>
|
||||
@@ -57,9 +57,9 @@
|
||||
<text name='type2' top='174' left='470' width='120' height='14'/>
|
||||
<text name='type3' top='198' left='470' width='120' height='14'/>
|
||||
<text top='253' left='8' width='120' height='14'>Monster type:</text>
|
||||
<text top='278' left='8' width='152' height='14'>Default talking picture:</text>
|
||||
<!-- Note: This originally had width=202 -->
|
||||
<text top='301' left='8' width='302' height='14'>Default attitude:
|
||||
<text top='278' left='8' width='120' height='14'>Default talking picture:</text>
|
||||
<pict name='talkpic' type='talk' num='0' top='276' left='226'/>
|
||||
<text top='310' left='8' width='302' height='14'>Default attitude:
|
||||
(attitude creature has when you place it)
|
||||
</text>
|
||||
<text size='large' top='250' left='343' width='158' height='16'>Treasure:</text>
|
||||
|
@@ -19,8 +19,9 @@
|
||||
Number of town special node to call when creature is killed:
|
||||
(-1 for none)
|
||||
</text>
|
||||
<button name='editdeath' type='large' top='294' left='360'>Create/Edit</button>
|
||||
<text top='322' left='25' width='230' height='40'>
|
||||
Stuff done flag creature’s life is linked to:
|
||||
Stuff done flag creature's life is linked to:
|
||||
(0 - alive,
|
||||
1 - dead),
|
||||
if either is -1, this is ignored.
|
||||
@@ -33,34 +34,22 @@
|
||||
<text name='num' top='7' left='454' width='50' height='15'/>
|
||||
<text size='large' top='49' left='9' width='130' height='17'>Creature timing:</text>
|
||||
<group name='time'>
|
||||
<led name='time1' top='74' left='290' width='100'>Always here</led>
|
||||
<led name='time2' top='90' left='290' width='110'>Appear on given day</led>
|
||||
<led name='time3' top='106' left='290' width='100'>Disappear on day</led>
|
||||
<led name='time4' top='74' left='420' width='100'>Sometimes here A</led>
|
||||
<led name='time5' top='90' left='420' width='100'>Sometimes here B</led>
|
||||
<led name='time6' top='106' left='420' width='100'>Sometimes here C</led>
|
||||
<led name='time7' top='74' left='549' width='100'>Appear when event</led>
|
||||
<led name='time8' top='90' left='549' width='120'>Disappear when event</led>
|
||||
<led name='time9' top='106' left='549' width='120'>Appear after town dies</led>
|
||||
<led name='time1' top='74' left='150' width='100'>Always here</led>
|
||||
<led name='time2' top='90' left='150' width='110'>Appear on given day</led>
|
||||
<led name='time3' top='106' left='150' width='100'>Disappear on day</led>
|
||||
<led name='time4' top='74' left='280' width='100'>Sometimes here A</led>
|
||||
<led name='time5' top='90' left='280' width='100'>Sometimes here B</led>
|
||||
<led name='time6' top='106' left='280' width='100'>Sometimes here C</led>
|
||||
<led name='time7' top='74' left='409' width='100'>Appear when event</led>
|
||||
<led name='time8' top='90' left='409' width='120'>Disappear when event</led>
|
||||
<led name='time9' top='106' left='409' width='120'>Appear after town dies</led>
|
||||
</group>
|
||||
<group name='group'>
|
||||
<led name='group0' top='220' left='77'>None</led>
|
||||
<led name='group1' top='236' left='77'>1</led>
|
||||
<led name='group2' top='252' left='77'>2</led>
|
||||
<led name='group3' top='220' left='165'>3</led>
|
||||
<led name='group4' top='236' left='165'>4</led>
|
||||
<led name='group5' top='252' left='165'>5</led>
|
||||
<led name='group6' top='220' left='254'>6</led>
|
||||
<led name='group7' top='236' left='254'>7</led>
|
||||
<led name='group8' top='252' left='254'>8</led>
|
||||
<led name='group9' top='220' left='346'>9</led>
|
||||
<led name='group10' top='236' left='346'>10</led>
|
||||
</group>
|
||||
<text top='203' left='372' width='195' height='78'>
|
||||
A creature which is part of a special group does not exist until it’s created by a special encounter
|
||||
<field name='group' tab-order='3' type='uint' top='205' left='397' width='50' height='16'/>
|
||||
<text top='203' left='25' width='363' height='68'>
|
||||
What special encounter group is this creature a part of? (0 - none)<br/><br/>
|
||||
A creature which is part of a special group does not exist until it's created by a special encounter
|
||||
(like special node type One-Time Place Town Encounter).
|
||||
</text>
|
||||
<text top='203' left='25' width='343' height='15'>What special encounter group is this creature a part of?</text>
|
||||
<text top='133' left='301' width='222' height='44'>
|
||||
For an explanation on how event codes work,
|
||||
see the chapter in the instructions on the passing of time.
|
||||
|
@@ -2,22 +2,23 @@
|
||||
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
|
||||
<dialog defbtn='okay' debug='true'>
|
||||
<field name='talk' top='189' left='149' width='67' height='16'/>
|
||||
<text name='picnum' top='189' left='341' width='71' height='16'/>
|
||||
<button name='talk-edit' type='regular' top='186' left='228'>Choose</button>
|
||||
<text name='picnum' top='189' left='375' width='40' height='16'/>
|
||||
<text size='large' top='71' left='51' width='115' height='15'>Creature type:</text>
|
||||
<text top='189' left='51' width='84' height='15'>Personality:</text>
|
||||
<button name='type-edit' type='regular' top='69' left='333'>Choose</button>
|
||||
<text name='type' framed='true' top='71' left='171' width='155' height='15'/>
|
||||
<text top='92' left='51' width='169' height='15'>Creature starting attitude:</text>
|
||||
<text top='128' left='51' width='130' height='15'>Creature can move?</text>
|
||||
<text top='189' left='230' width='100' height='15'>Facial graphic:</text>
|
||||
<text top='189' left='295' width='80' height='15'>Facial graphic:</text>
|
||||
<pict name='pic' type='talk' num='0' top='180' left='426'/>
|
||||
<button name='pict-edit' type='regular' top='186' left='471'>Choose</button>
|
||||
<text size='large' top='6' left='50' width='156' height='17'>Editing a townsperson/monster</text>
|
||||
<group name='attitude'>
|
||||
<led name='att1' top='97' left='342' width='100'>Friendly, Docile</led>
|
||||
<led name='att2' top='113' left='342' width='100'>Hostile, Type A</led>
|
||||
<led name='att3' top='97' left='477' width='100'>Friendly, Will Fight</led>
|
||||
<led name='att4' top='113' left='477' width='100'>Hostile, Type B</led>
|
||||
<led name='att1' top='97' left='242' width='100'>Friendly, Docile</led>
|
||||
<led name='att2' top='113' left='242' width='100'>Hostile, Type A</led>
|
||||
<led name='att3' top='97' left='377' width='100'>Friendly, Will Fight</led>
|
||||
<led name='att4' top='113' left='377' width='100'>Hostile, Type B</led>
|
||||
</group>
|
||||
<group name='mobility'>
|
||||
<led name='mob1' top='133' left='224'>No</led>
|
||||
@@ -27,13 +28,14 @@
|
||||
<button name='cancel' type='regular' top='224' left='405'>Cancel</button>
|
||||
<pict type='dlog' num='16' top='8' left='8'/>
|
||||
<text top='7' left='313' width='126' height='15'>Creature number:</text>
|
||||
<text name='num' top='7' left='250' width='50' height='15'/>
|
||||
<text name='num' top='7' left='450' width='50' height='15'/>
|
||||
<button name='more' type='large' top='224' left='51'>Advanced</button>
|
||||
<button name='del' type='regular' top='224' left='155'>Delete</button>
|
||||
<text top='24' left='50' width='476' height='40'>
|
||||
Enter the information for this monster/townsperson.
|
||||
You only need to worry about the talking section if this is not a hostile monster.
|
||||
To edit the more advanced traits for this monster, press the Advanced button.
|
||||
</text>
|
||||
<text size='large' top='160' left='51' width='256' height='17'>Talking to this creature:</text>
|
||||
<text top='205' left='230' width='101' height='26'>Leave at 0 for no pic.</text>
|
||||
<text top='205' left='295' width='101' height='26'>Leave at -1 for no pic.</text>
|
||||
</dialog>
|
Reference in New Issue
Block a user