Fix a case where target lock is annoying
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@@ -105,7 +105,10 @@ std::map<std::string,std::vector<std::string>> feature_flags = {
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// Legacy behavior of pacifist spellcasting (used by some replays)
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// lets the player select combat spells and click 'Cast' which will fail.
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{"pacifist-spellcast-check", {"V2"}},
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{"target-lock", {"V1"}},
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// Target lock
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// V1: Shift screen to show the maximum number of enemies in range
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// V2: Like V1, but don't shift if it hides any enemies that are already visible
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{"target-lock", {"V1", "V2"}},
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// New in-game save file picker
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{"file-picker-dialog", {"V1"}},
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{"scenario-meta-format", {"V2"}},
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