don't call town entrance special node when debug warping
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@@ -3,7 +3,7 @@
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#include "scenario/outdoors.hpp"
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void force_town_enter(short which_town,location where_start);
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void start_town_mode(short which_town, short entry_dir);
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void start_town_mode(short which_town, short entry_dir, bool debug_enter = false);
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location end_town_mode(bool switching_level,location destination,bool debug_leave=false); // returns new party location
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void handle_leave_town_specials(short town_number, short which_spec,location start_loc) ;
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void handle_town_specials(short town_number, bool town_dead,location start_loc) ;
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