don't call town entrance special node when debug warping

This commit is contained in:
2025-03-16 14:47:42 -05:00
parent 0e0a715c29
commit cf33980fec
4 changed files with 6 additions and 5 deletions

View File

@@ -3,7 +3,7 @@
#include "scenario/outdoors.hpp"
void force_town_enter(short which_town,location where_start);
void start_town_mode(short which_town, short entry_dir);
void start_town_mode(short which_town, short entry_dir, bool debug_enter = false);
location end_town_mode(bool switching_level,location destination,bool debug_leave=false); // returns new party location
void handle_leave_town_specials(short town_number, short which_spec,location start_loc) ;
void handle_town_specials(short town_number, bool town_dead,location start_loc) ;