don't call town entrance special node when debug warping

This commit is contained in:
2025-03-16 14:47:42 -05:00
parent 0e0a715c29
commit cf33980fec
4 changed files with 6 additions and 5 deletions

View File

@@ -486,7 +486,7 @@ static void handle_scenario_args() {
town_location = *scen_arg_loc;
}
force_town_enter(*scen_arg_town, town_location);
start_town_mode(*scen_arg_town, town_entrance);
start_town_mode(*scen_arg_town, town_entrance, true);
}else if(scen_arg_out_sec){
if(!party_in_memory || !univ.party.is_in_scenario() ||
univ.scenario.outdoors.width() < (scen_arg_out_sec->x + 1) ||