don't call town entrance special node when debug warping
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@@ -486,7 +486,7 @@ static void handle_scenario_args() {
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town_location = *scen_arg_loc;
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}
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force_town_enter(*scen_arg_town, town_location);
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start_town_mode(*scen_arg_town, town_entrance);
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start_town_mode(*scen_arg_town, town_entrance, true);
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}else if(scen_arg_out_sec){
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if(!party_in_memory || !univ.party.is_in_scenario() ||
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univ.scenario.outdoors.width() < (scen_arg_out_sec->x + 1) ||
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