Scenario editor initialize new town bounds/entrances

This commit is contained in:
2023-02-02 18:42:08 -07:00
committed by Celtic Minstrel
parent 8ec20f977d
commit cf28d61035
3 changed files with 6 additions and 3 deletions

View File

@@ -1324,9 +1324,9 @@ bool new_town() {
std::string size = dynamic_cast<cLedGroup&>(new_dlg->getControl("size")).getSelected();
std::string preset = dynamic_cast<cLedGroup&>(new_dlg->getControl("preset")).getSelected();
if(size == "lg") scenario.towns.push_back(new cTown(scenario, AREA_LARGE));
else if(size == "med") scenario.towns.push_back(new cTown(scenario, AREA_MEDIUM));
else if(size == "sm") scenario.towns.push_back(new cTown(scenario, AREA_SMALL));
if(size == "lg") scenario.addTown(AREA_LARGE);
else if(size == "med") scenario.addTown(AREA_MEDIUM);
else if(size == "sm") scenario.addTown(AREA_SMALL);
set_current_town(scenario.towns.size() - 1);
town->name = new_dlg->getControl("name").getText().substr(0,30);