Scenario editor initialize new town bounds/entrances
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@@ -1324,9 +1324,9 @@ bool new_town() {
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std::string size = dynamic_cast<cLedGroup&>(new_dlg->getControl("size")).getSelected();
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std::string preset = dynamic_cast<cLedGroup&>(new_dlg->getControl("preset")).getSelected();
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if(size == "lg") scenario.towns.push_back(new cTown(scenario, AREA_LARGE));
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else if(size == "med") scenario.towns.push_back(new cTown(scenario, AREA_MEDIUM));
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else if(size == "sm") scenario.towns.push_back(new cTown(scenario, AREA_SMALL));
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if(size == "lg") scenario.addTown(AREA_LARGE);
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else if(size == "med") scenario.addTown(AREA_MEDIUM);
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else if(size == "sm") scenario.addTown(AREA_SMALL);
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set_current_town(scenario.towns.size() - 1);
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town->name = new_dlg->getControl("name").getText().substr(0,30);
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