Scenario editor initialize new town bounds/entrances
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@@ -94,6 +94,7 @@ public:
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std::vector<cTown*> towns;
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void addTown(size_t dim) {
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towns.push_back(new cTown(*this, dim));
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towns.back()->init_start();
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}
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void import_legacy(legacy::scenario_data_type& old);
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