Added enums for item ability, item variety, item weapon type, and terrain special ability.
git-svn-id: http://openexile.googlecode.com/svn/trunk@43 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -500,7 +500,7 @@ void start_town_mode(short which_town, short entry_dir)
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univ.town.monst.dudes[i].active = 0;
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for (i = 0; i < NUM_TOWN_ITEMS; i++)
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if (loc_off_act_area(univ.town.items[i].item_loc) == true)
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univ.town.items[i].variety = 0;
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univ.town.items[i].variety = ITEM_TYPE_NO_ITEM;
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// Clean univ.out.out unwanted monsters
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for (i = 0; i < T_M; i++)
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@@ -551,7 +551,7 @@ void start_town_mode(short which_town, short entry_dir)
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for (n = 0; n < 24; n++)
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if ((ADVEN[m].main_status != 1) && (ADVEN[m].items[n].variety != 0)) {
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place_item(ADVEN[m].items[n],univ.town.p_loc,true);
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ADVEN[m].items[n].variety = 0;
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ADVEN[m].items[n].variety = ITEM_TYPE_NO_ITEM;
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}
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for (i = 0; i < T_M; i++)
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@@ -625,7 +625,7 @@ location end_town_mode(short switching_level,location destination) // returns n
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(univ.town.items[i].item_loc.y <= scenario.store_item_rects[j].bottom)) ) {
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univ.party.stored_items[j][i] = univ.town.items[i];
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}
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else univ.party.stored_items[j][i].variety = 0;
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else univ.party.stored_items[j][i].variety = ITEM_TYPE_NO_ITEM;
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}
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