Added enums for item ability, item variety, item weapon type, and terrain special ability.
git-svn-id: http://openexile.googlecode.com/svn/trunk@43 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -227,7 +227,7 @@ void init_party(short mode)
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univ.party.out_c[i].exists = false;
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for (i = 0; i < 5; i++)
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for (j = 0; j < 10; j++)
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univ.party.magic_store_items[i][j].variety = 0;
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univ.party.magic_store_items[i][j].variety = ITEM_TYPE_NO_ITEM;
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for (i = 0; i < 4; i++)
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univ.party.imprisoned_monst[i] = 0;
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for (i = 0; i < 256; i++)
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@@ -370,7 +370,7 @@ void init_party_scen_data()
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univ.party.out_c[i].exists = false;
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for (i = 0; i < 5; i++)
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for (j = 0; j < 10; j++)
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univ.party.magic_store_items[i][j].variety = 0;
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univ.party.magic_store_items[i][j].variety = ITEM_TYPE_NO_ITEM;
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for (i = 0; i < 4; i++)
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univ.party.imprisoned_monst[i] = 0;
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for (i = 0; i < 256; i++)
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@@ -2905,7 +2905,7 @@ void do_alchemy() ////
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else {
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store_i.value = potion_val[which_p];
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store_i.ability_strength = potion_strs[which_p];
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store_i.ability = potion_abils[which_p];
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store_i.ability = (eItemAbil) potion_abils[which_p];
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if (which_p == 8)
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store_i.magic_use_type = 2;
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strcpy(store_i.full_name,alch_names_short[which_p]);
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@@ -3440,7 +3440,7 @@ void kill_pc(short which_pc,eMainStatus type)
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for (i = 0; i < 24; i++)
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if (ADVEN[which_pc].items[i].variety != 0) {
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dummy = place_item(ADVEN[which_pc].items[i],item_loc,true);
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ADVEN[which_pc].items[i].variety = 0;
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ADVEN[which_pc].items[i].variety = ITEM_TYPE_NO_ITEM;
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}
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if ((type == MAIN_STATUS_DEAD) || (type == MAIN_STATUS_DUST))
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play_sound(21);
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