Allow UI scaling of 4 in Scenario Editor
dialog.cpp[cleaning]: remove unused code
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@@ -28,6 +28,7 @@
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#include "button.hpp"
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#include "keycodes.hpp"
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#include "led.hpp"
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#include "ledgroup.hpp"
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#include "prefs.hpp"
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#include "framerate_limiter.hpp"
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#include "event_listener.hpp"
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@@ -679,11 +680,13 @@ bool prefs_event_filter (cDialog& me, std::string id, eKeyMod) {
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}
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if(!did_cancel) {
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cLed& ui_scale = dynamic_cast<cLed&>(me["scaleui"]);
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if(ui_scale.getState() == led_off)
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std::string scale = dynamic_cast<cLedGroup&>(me["scaleui"]).getSelected();
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if(scale == "1")
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set_pref("UIScale", 1.0);
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else if(ui_scale.getState() == led_red)
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else if(scale == "2")
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set_pref("UIScale", 2.0);
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else if(scale == "4")
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set_pref("UIScale", 4.0);
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set_pref("PlaySounds", dynamic_cast<cLed&>(me["nosound"]).getState() == led_off);
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}
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save_prefs();
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@@ -697,7 +700,12 @@ void pick_preferences() {
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prefsDlog.attachClickHandlers(&prefs_event_filter, {"okay", "cancel"});
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float ui_scale = get_float_pref("UIScale", 1.0);
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dynamic_cast<cLed&>(prefsDlog["scaleui"]).setState(ui_scale == 1.0 ? led_off : (ui_scale == 2.0 ? led_red : led_green));
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cLedGroup& uiScale = dynamic_cast<cLedGroup&>(prefsDlog["scaleui"]);
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if (ui_scale>0.95 && ui_scale<1.05) uiScale.setSelected("1");
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else if (ui_scale>1.95 && ui_scale<2.05) uiScale.setSelected("2");
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else if (ui_scale>3.95 && ui_scale<4.05) uiScale.setSelected("4");
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else uiScale.setSelected("other");
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dynamic_cast<cLed&>(prefsDlog["nosound"]).setState(get_bool_pref("PlaySounds", true) ? led_off : led_red);
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prefsDlog.run();
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