From ccd0e96d9af2294d712a58942d99c0d3c5cb8e87 Mon Sep 17 00:00:00 2001 From: Nat Quayle Nelson Date: Mon, 26 May 2025 15:34:08 -0500 Subject: [PATCH] remove 2 resolved TODOs --- src/scenedit/scen.townout.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/scenedit/scen.townout.cpp b/src/scenedit/scen.townout.cpp index fac342b1..fd4343c3 100644 --- a/src/scenedit/scen.townout.cpp +++ b/src/scenedit/scen.townout.cpp @@ -57,12 +57,10 @@ const char *day_str_2[] = {"Unused","Event code (0 - no event)","Event code (0 - static void put_placed_monst_in_dlog(cDialog& me, cTownperson& monst, const short which) { me["num"].setTextToNum(which); me["type"].setText(scenario.scen_monsters[monst.number].m_name); - // TODO: Make attitude an enum dynamic_cast(me["attitude"]).setSelected(boost::lexical_cast(monst.start_attitude)); dynamic_cast(me["mobility"]).setSelected("mob" + std::to_string(monst.mobility + 1)); me["talk"].setTextToNum(monst.personality); me["picnum"].setTextToNum(monst.facial_pic); - // TODO: Use -1 instead of 0 for "no pic", since 0 is a valid talking picture if(short(monst.facial_pic) < 0) dynamic_cast(me["pic"]).setPict(scenario.scen_monsters[monst.number].picture_num, PIC_MONST); else if((monst.facial_pic >= 1000))