Fix minor issue with editing special node text

This commit is contained in:
2015-01-04 22:56:55 -05:00
parent bef76595b9
commit cc20eeaa92

View File

@@ -1109,11 +1109,11 @@ void edit_dialog_text(short mode,short *str1,cDialog* parent) {
edit[id].setText(current_terrain->spec_strs[*str1 + i]);
if(mode == 2)
edit[id].setText(town->spec_strs[*str1 + i]);
if(mode == 0)
if(mode == 3)
edit[id].setText(scenario.journal_strs[*str1 + i]);
if(mode == 1)
if(mode == 4)
edit[id].setText(current_terrain->sign_strs[*str1 + i]);
if(mode == 2)
if(mode == 5)
edit[id].setText(town->sign_strs[*str1 + i]);
}
}