Fix buffer overflow in exportGraphics
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@@ -1167,7 +1167,7 @@ void cUniverse::exportGraphics() {
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}
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}
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}
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}
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for(mon_num_t monst : party.imprisoned_monst) {
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for(mon_num_t monst : party.imprisoned_monst) {
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if(monst != 0)
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if(monst > 0 && monst < scenario.scen_monsters.size())
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check_monst(scenario.scen_monsters[monst]);
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check_monst(scenario.scen_monsters[monst]);
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}
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}
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// And then, just add all the graphics, and update references to them
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// And then, just add all the graphics, and update references to them
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