debug give allow overloaded weight
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@@ -2033,10 +2033,10 @@ void debug_give_item() {
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if(i == -1) return;
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if(i == -1) return;
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bool was_ident = univ.scenario.scen_items[i].ident;
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bool was_ident = univ.scenario.scen_items[i].ident;
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univ.scenario.scen_items[i].ident = true;
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univ.scenario.scen_items[i].ident = true;
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bool given = univ.current_pc().give_item(univ.scenario.scen_items[i], true);
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bool given = univ.current_pc().give_item(univ.scenario.scen_items[i], GIVE_DO_PRINT | GIVE_ALLOW_OVERLOAD);
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if(!given){
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if(!given){
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ASB("Debug: can't give to " + univ.current_pc().name);
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ASB("Debug: can't give to " + univ.current_pc().name);
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given = univ.party.give_item(univ.scenario.scen_items[i], true);
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given = univ.party.give_item(univ.scenario.scen_items[i], GIVE_DO_PRINT | GIVE_ALLOW_OVERLOAD);
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}
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}
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if(!given)
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if(!given)
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ASB("Debug: can't give anyone " + univ.scenario.scen_items[i].full_name);
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ASB("Debug: can't give anyone " + univ.scenario.scen_items[i].full_name);
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