Rearrange the basic_buttons array to avoid the extra indirection step

- All buttons from the array that were strictly related to UI have been removed.
- Some new buttons have been added. The duplicate Leave button has been removed.
This commit is contained in:
2015-10-04 21:11:16 -04:00
parent f8deb48edb
commit cae5fc3140
8 changed files with 52 additions and 141 deletions

View File

@@ -618,7 +618,7 @@ the Jump To node.
<dt>Stuff done 1, Stuff done 2:</dt><dd>As usual.</dd>
<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd></dd>
<dt>Type 55: Display Dialog (Dialog pic)</dt><dd>This very important special node displays
<dt>Type 55: Display Dialog</dt><dd>This very important special node displays
a dialog box with up to six text messages and a dialog picture (which you choose) in the
upper left. The lower right hand corner can have 1 to 3 buttons. The player must press a
button, at which point another special node will be called. You choose a special node to
@@ -656,7 +656,7 @@ want the text of a book to come up when the party looks at a certain bookshelf,
probably want the same text to keep coming up when the look at the bookshelf later
on.</dd></dd>
<dt>Type 58: Give Item (Dialog pic)</dt><dd>Displays a dialog box with up to six text
<dt>Type 58: Give Item Dialog</dt><dd>Displays a dialog box with up to six text
messages and a dialog picture (which you choose) in the upper left. At the lower right
hand corner are two buttons: Take and Leave. If take is pressed, the party is given an
item (if the item can be carried). If the item is taken, the Stuff Done flag is set to