Rearrange the basic_buttons array to avoid the extra indirection step
- All buttons from the array that were strictly related to UI have been removed. - Some new buttons have been added. The duplicate Leave button has been removed.
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@@ -618,7 +618,7 @@ the Jump To node.
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<dt>Stuff done 1, Stuff done 2:</dt><dd>As usual.</dd>
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<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd></dd>
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<dt>Type 55: Display Dialog (Dialog pic)</dt><dd>This very important special node displays
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<dt>Type 55: Display Dialog</dt><dd>This very important special node displays
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a dialog box with up to six text messages and a dialog picture (which you choose) in the
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upper left. The lower right hand corner can have 1 to 3 buttons. The player must press a
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button, at which point another special node will be called. You choose a special node to
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@@ -656,7 +656,7 @@ want the text of a book to come up when the party looks at a certain bookshelf,
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probably want the same text to keep coming up when the look at the bookshelf later
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on.</dd></dd>
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<dt>Type 58: Give Item (Dialog pic)</dt><dd>Displays a dialog box with up to six text
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<dt>Type 58: Give Item Dialog</dt><dd>Displays a dialog box with up to six text
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messages and a dialog picture (which you choose) in the upper left. At the lower right
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hand corner are two buttons: Take and Leave. If take is pressed, the party is given an
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item (if the item can be carried). If the item is taken, the Stuff Done flag is set to
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