Scenario editor: try to simplify the code used to draw terrain texture +
use cPictNum to retrieve the big terrain pictures...
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@@ -368,7 +368,7 @@ void edit_sign(sign_loc_t& which_sign,short num,short picture) {
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cDialog sign_dlg("edit-sign");
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sign_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &sign_dlg, false));
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sign_dlg["okay"].attachClickHandler(std::bind(edit_sign_event_filter, _1, std::ref(which_sign)));
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dynamic_cast<cPict&>(sign_dlg["pic"]).setPict(cPictNum::getPN_for_terrain(picture));
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dynamic_cast<cPict&>(sign_dlg["pic"]).setPict(cTerrain::get_picture_num_for_terrain(picture)); // checkme: does this really need to be some terrain?
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sign_dlg["num"].setTextToNum(num);
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sign_dlg["text"].setText(which_sign.text);
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