button.cpp: try to make tiny buttons work...
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@@ -126,7 +126,7 @@ bool cButton::parseAttribute(ticpp::Attribute& attr, std::string tagName, std::s
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else if(val == "right") setBtnType(BTN_RIGHT);
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else if(val == "up") setBtnType(BTN_UP);
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else if(val == "down") setBtnType(BTN_DOWN);
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else if(val == "tiny") setBtnType(BTN_DONE);
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else if(val == "tiny") setBtnType(BTN_TINY);
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else if(val == "done") setBtnType(BTN_DONE);
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else if(val == "tall") setBtnType(BTN_TALL);
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else if(val == "trait") setBtnType(BTN_TRAIT);
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@@ -164,7 +164,9 @@ void cButton::validatePostParse(ticpp::Element& elem, std::string fname, const s
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if(labelledButtons.count(type) && !lbl.empty()) {
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if(!attrs.count("color") && !attrs.count("colour") && parent->getBg() == cDialog::BG_DARK)
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setColour(sf::Color::White);
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if(!attrs.count("width"))
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// led and tiny with no width seems to work correctly,
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// does this test is needed for push button ?
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if(type!=BTN_LED && type!=BTN_TINY && !attrs.count("width"))
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throw xMissingAttr(elem.Value(), "width", elem.Row(), elem.Column(), fname);
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}
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}
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