Classic Blades of Exile :
- Dying to a trap while attempting to open a container won't display the "get items in container" dialog with no alive character anymore. - Casting the priest Light spell now updates the surrounding areas automatically (like Light and Long Light mage spells; moving or waiting isn't required anymore). - Debug and Ghost mode are now turned off when loading a game. - The shop scrolling bar is now properly cleaned up when loading a game while shopping. - Items are now automatically combined when identified in a shop. To avoid any loss of information, the game now gives the identified item name in the message window (format : "Your item is identified. (full_item_name)" - If an "active" character (i.e solo fighting) is incapacitated (AP reduced to 0 because of webs, sleep, paralysis, etc) the rest of the party (if present) is now activated the next turn. - Entering a space containing the special node number 50 won't "force move" the party anymore. - Added a compatibility option (mainly testing purpose) : "specials are triggered when on boat". - The restart option of the death menu now works as intended. - Finally renamed the "Heal All" monster priest spell from "Full Heal" to "Revive Self". That should prevent any further confusion. - Using items now always updates the ap counter. - For the sake of consistency : changed labels "Power Potion" to "Energy Potion" potions in the Alchemy menu. - Redrawing the screen is now correctly handled by specials in all mode (e.g a special that changes a terrain will correctly redraw the screen, even if it was called by looking or moving). Scenario Editor : - Redid the custom pictures drawing implementation : custom pictures should now always appears and redraw (terrain, animated terrains, monsters, items, preset items, ...). - It is now possible to directly give the "Drain missiles" ability to bows and crossbows (use the "Weapon Ability" menu). Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@160 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -784,7 +784,7 @@ char *alch_names[] = {"Weak Curing Potion (1)","Weak Healing Potion (1)","Weak P
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"Graymold Salve (7)","Weak Energy Potion (9)",
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"Potion of Clarity (9)","Strong Poison (10)","Strong Heal Potion (12)","Killer Poison (12)",
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"Resurrection Balm (9)","Medium Energy Ptn. (14)","Knowledge Brew (19)" ,
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"Strong Strength (10)","Bliss (16)","Strong Power (20)"
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"Strong Strength (10)","Bliss (16)","Strong Energy Ptn. (20)"
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};
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char *alch_names_short[] = {"Weak Curing Potion","Weak Healing Potion","Weak Poison",
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"Weak Speed Potion","Medium Poison",
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@@ -792,7 +792,7 @@ char *alch_names_short[] = {"Weak Curing Potion","Weak Healing Potion","Weak Poi
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"Graymold Salve","Weak Energy Potion",
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"Potion of Clarity","Strong Poison","Strong Heal Potion","Killer Poison",
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"Resurrection Bal","Medium Energy Ptn.","Knowledge Brew",
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"Strong Strength","Bliss","Strong Power"
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"Strong Strength","Bliss","Strong Energy Ptn."
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};
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short spell_w_cast[2][62] = {{0,1,1,1,1,1,3,4,1,2, 1,1,1,1,1,1,4,1,4,1, 2,1,1,0,1,1,4,1,1,0,
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1,1,1,2,4,1,1,1, 2,1,1,2,4,4,1,1, 1,1,1,1,4,4,1,5, 1,4,1,4,4,4,4,1},
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@@ -875,7 +875,7 @@ char *m_mage_sp[] = {"Spark","Minor Haste","Strength","Flame Cloud","Flame",
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char *m_priest_sp[] = {"Minor Bless","Light Heal","Wrack","Stumble","Bless",
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"Curse","Wound","Summon Spirit","Disease","Heal",
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"Holy Scourge","Smite","Curse All","Sticks to Snakes","Martyr's Shield",
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"Bless All","Major Heal","Flamestrike","Summon Host","Full Heal",
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"Bless All","Major Heal","Flamestrike","Summon Host","Revive Self",
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"Unholy Ravaging","Summon Guardian","Pestilence","Revive All","Avatar",
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"Divine Thud"};
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// extra devices for maps
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